I appreciate that...but I disagree with you about the balance. I have felt for a number of years that the game was unbalanced in favor of fleeters/online grinders. There was too much ability to drive casual/less committed people out of the game, which leads to unis dying faster. Maybe I'm oversimplifying the reason for Unis dying off, or there are other factors I'm not acknowledging.
Adding features that DM will support, improving gameplay for areas away from fleeting, and the classes all feel like an attempt to improve other areas of gameplay. It is also an attempt to improve cash flow out of the game and get a regular stream of income from a base of players, but that is what every game dev out there strives for.