Here is interesting idea:
When players reach so much points that most of ships/defence time to build is 1 s.
The idea is similar to astrophysics when you reach higher levels, you can put colony in distant positions in systems :
Positions 3 and 13 can be populated from level 4 onwards. |
Positions 2 and 14 can be populated from level 6 onwards. |
Positions 1 and 15 can be populated from level 8 onwards. |
This idea can be made into few options:
1. If player puts larger number or ships/defence into queue, shipyard makes 2 lines so they can make faster ships (example is if you make 2000 rocket launchers, it would be built same as 1000 rocket launchers)
2. Make new items that reduces time of building ships/defence by 10/25/50 % (based on first option)
3. When player puts 2 x 10 000 ships/defence into queue, they are being built in same time in 2 lines. (if you put 10k rl and 10k ions then after 1h shipyard will complete 3600 rl and 3600 ions)
This is quote from Demonfreak (idk if this is really you but you wroted it on english servers) :
But I am working towards 10 million rocket launchers now. Even with constant building (the queue never stops) and with a build time of 1s, it will still take me 70 days to reach that amount.
I think 70 days is also way too much so if a player reaches shipyard level 18 ( total cost is 52.428.800 metal, 26.214.400 crystal and 13.107.200 deuterium ) and also if we go option 1, player can save double time to finish anything he builds. And remember that no one builds shipyard when it reaches levels 12-15 because it's useless like robotic factory compared to nanite factory