Would increasing the point threshold for fleets to flee help universes last longer?
In the current environment the 500k limit is reached within days if not hours of the universe starting. I would like to make the argument that if that value was increased to 5 million we could make an environment that is more accessible for players who dont buy as much DM to push up the ranks. The fleeing ability only stops players from sending "overkill" really, but if it is increased to 5 million then maybe that would help buy some time for players who are newer to the game. It may also help players from feeling like they have no hope of defending themselves from players 100x their score. Hand-in-hand with the fleeing threshold is the newbie protection. If the allowable space between the protection and the stronger players was decreased, I think this may also help promote an environment where players stick around for longer. This is all in an effort to keep players around longer and limit the "harvesting" of the bottom rung players by those who sit at the top.
Has this been discussed previously?
Do you think this would work or help the culture of ogame?