Posts by Venku Ordo
-
-
Pro move attacker, very nice job. Enjoy the profits, GLOTR defender.
-
If there is a rank #12 account out there, I will gladly take it and join in this war
They will not even see me coming. (I love making mush outta fleets)
-
So I was getting ready for bed and checking my fleet out on my android, about to fleet save for the night, when Shenron sends a circ around with the spy report. I send out my recs before simming, realize I need more, build them with those insta-build detroids, send those out, then send the hit, sit back and make popcorn.
Dedi's to Shenron and all of SHR3D
Battle of the day Tuesday, July 9, 2013
The battle lasted 4 roundsAttackers (1):
Venku Ordo [X:X:X]
Weapons: XXX% Shields: XXX% Armour: XXX%
Small Cargo 2.643 Lost 129
Light Fighter 10.000 Lost 460
Heavy Fighter 2.851 Lost 80
Cruiser 1.000 Lost 24
Battleship 1.300 Lost 21
Battlecruiser 500 Lost 6
Loses 5.622.000 units
(3.723.000 Metal, 1.761.000 Crystal, 138.000 Deuterium)Defenders (1):
Ppr2Bboarded [X:X:X]
Weapons: XXX% Shields: XXX% Armour: XXX%
Small Cargo 2.500 Lost 2.500
Large Cargo 175 Lost 175
Light Fighter 10 Lost 10
Heavy Fighter 10 Lost 10
Cruiser 20 Lost 20
Battleship 10 Lost 10
Recycler 424 Lost 424
Espionage Probe 191 Lost 191
Bomber 5 Lost 5
Solar Satellite 42 Lost 42
Destroyer 5 Lost 5
Deathstar 1 Lost 1
Battlecruiser 5 Lost 5
Rocket Launcher 1.232 Lost 1.232
Light Laser 1.334 Lost 1.334
Heavy Laser 182 Lost 182
Gauss Cannon 3 Lost 3
Ion Cannon 14 Lost 14
Plasma Turret 30 Lost 30
Small Shield Dome 1 Lost 1
Large Shield Dome 1 Lost 1
Loses 43.679.000 units
(24.135.000 Metal, 16.504.000 Crystal, 3.040.000 Deuterium)The attacker has won the battle!
He captured: 2.082.386 Metal, 760.948 Crystal, 1.549.065 DeuteriumLoses
Attacking fleet: 5.622.000 units
Defending fleet: 43.679.000 units
Total: 49.301.000 unitsDebris (1267 Recycler)
Metal: 14.457.100 units
Crystal: 10.881.500 unitsProfitability (1267 Recycler)
Attackers (recycling): [428%] 24.108.999 units
(12.816.486 Metal, 9.881.448 Crystal, 1.411.065 Deuterium)Attackers (no recycle): [-22%] -1.229.601 units
(-1.640.614 Metal, -1.000.052 Crystal, 1.411.065 Deuterium)Defenders (recycling): [-42%] -18.340.400 units
(-9.677.900 Metal, -5.622.500 Crystal, -3.040.000 Deuterium)The chance for a moon to be created is 20%
Battle report converted by ToolsForOgame
-
Spy, Fly, and boom. RIP-kill #4.
Battle of the day Monday, July 8, 2013
The battle lasted 3 roundsAttackers (1):
Venku Ordo [X:X:X]
Weapons: XXX% Shields: XXX% Armour: XXX%
Cruiser 996 Lost 24
Battleship 1.295 Lost 29
Battlecruiser 500 Lost 13
Loses 3.541.000 units
(2.175.000 Metal, 1.123.000 Crystal, 243.000 Deuterium)Defenders (1):
WilkesBooth [X:X:X]
Weapons: XXX% Shields: XXX% Armour: XXX%
Deathstar 1 Lost 1
Rocket Launcher 748 Lost 748
Light Laser 320 Lost 320
Heavy Laser 143 Lost 143
Gauss Cannon 20 Lost 20
Ion Cannon 20 Lost 20
Plasma Turret 2 Lost 2
Large Shield Dome 1 Lost 1
Loses 14.540.000 units
(8.424.000 Metal, 5.016.000 Crystal, 1.100.000 Deuterium)The attacker has won the battle!
He captured: 632.428 Metal, 298.360 Crystal, 117.570 DeuteriumLoses
Attacking fleet: 3.541.000 units
Defending fleet: 14.540.000 units
Total: 18.081.000 unitsDebris (431 Recycler)
Metal: 5.022.500 units
Crystal: 3.586.100 unitsProfitability (431 Recycler)
Attackers (recycling): [172%] 6.115.958 units
(3.479.928 Metal, 2.761.460 Crystal, -125.430 Deuterium)Attackers (no recycle): [-71%] -2.492.642 units
(-1.542.572 Metal, -824.640 Crystal, -125.430 Deuterium)Defenders (recycling): [-41%] -5.931.400 units
(-3.401.500 Metal, -1.429.900 Crystal, -1.100.000 Deuterium)Battle report converted by ToolsForOgame
-
Battle of the day Friday, July 5, 2013
The battle lasted 3 roundsAttackers (1):
Venku Ordo [X:X:X]
Weapons: XXX% Shields: XXX% Armour: XXX%
Cruiser 1.000 Lost 77
Battleship 499 Lost 2
Battlecruiser 503 Lost 1
Loses 2.438.000 units
(1.660.000 Metal, 609.000 Crystal, 169.000 Deuterium)Defenders (1):
Jude [X:X:X]
Weapons: XXX% Shields: XXX% Armour: XXX%
Small Cargo 40 Lost 40
Light Fighter 836 Lost 836
Battleship 27 Lost 27
Rocket Launcher 4.786 Lost 4.786
Gauss Cannon 74 Lost 74
Plasma Turret 4 Lost 4
Loses 17.954.000 units
(15.055.000 Metal, 2.631.000 Crystal, 268.000 Deuterium)The attacker has won the battle!
He captured: 70.171 Metal, 21.408 Crystal, 92.332 DeuteriumLoses
Attacking fleet: 2.438.000 units
Defending fleet: 17.954.000 units
Total: 20.392.000 unitsDebris (259 Recycler)
Metal: 3.824.100 units
Crystal: 1.351.000 unitsProfitability (259 Recycler)
Attackers (recycling): [119%] 2.921.011 units
(2.234.271 Metal, 763.408 Crystal, -76.668 Deuterium)Defenders (recycling): [-72%] -12.778.900 units
(-11.230.900 Metal, -1.280.000 Crystal, -268.000 Deuterium)The chance for a moon to be created is 20%
Battle report converted by ToolsForOgame
-
Haha I've got a few more (I think I have 17 Basic HOFs) but few are noteworthy, so I keep 'em to myself, or post them on SHR3D's forum. And I sent you a message. GLOTH.
:minigun: -
Usually don't post hits with small total damage here, but this is my first solo RIP kill in this uni. Shoutout to Shenron who sent the circ containing the spy report, and allowing me to fly on it, GLOTR defender, look forward to seeing more of your fleets. Enjoy:
Battle on the day Sunday, June 30, 2013
The battle lasted 3 roundsAttackers (1):
Venku Ordo [X:X:X]
Weapons: XXX% Shields: XXX% Armour: XXX%
Light Fighter 10.000 Lost 106
Heavy Fighter 3.000 Lost 16
Cruiser 1.000 Lost 3
Battleship 500 Lost 1
Battlecruiser 504 Lost 1
Loses 816.000 units
( 549.000 Metal, 246.000 Crystal, 21.000 Deuterium)Defenders (1):
WilkesBooth [X:X:X]
Weapons: XXX% Shields: XXX% Armour: XXX%
Large Cargo 40 Lost 40
Espionage Probe 10 Lost 10
Bomber 1 Lost 1
Solar Satellite 8 Lost 8
Deathstar 1 Lost 1
Rocket Launcher 503 Lost 503
Light Laser 191 Lost 191
Heavy Laser 132 Lost 132
Gauss Cannon 17 Lost 17
Ion Cannon 20 Lost 20
Plasma Turret 4 Lost 4
Small Shield Dome 1 Lost 1
Large Shield Dome 1 Lost 1
Loses 14.473.000 units
( 8.014.500 Metal, 5.285.500 Crystal, 1.173.000 Deuterium)The attacker has won the battle!
He captured: 334.185 Metal, 195.621 Crystal, 29.082 DeuteriumLoses
Attacking fleet: 816.000 units
Defending fleet: 14.473.000 units
Total: 15.289.000 unitsDebris (364 Recycler)
Metal: 4.087.299 units
Crystal: 3.175.900 unitsProfitability (364 Recycler)
Attackers (recycling): [858%] 7.006.087 units
( 3.872.484 Metal, 3.125.521 Crystal, 8.082 Deuterium)Defenders (recycling): [-50%] -7.209.801 units
( -3.927.201 Metal, -2.109.600 Crystal, -1.173.000 Deuterium)Battle report converted by ToolsForOgame
-
-
Unforuanate that Gameforge has taken a once glorious game that took months to build up nice healthy accounts through trial and error and allowed, for the most part, the inexperienced player to survive not through thee trials of fire and burned ships that older players have gone through, but through "noob protection" and dark matter/auction/import.
Almost all of the players I've interacted with have mentioned that 1) they have been here playing this game in some form for years or 2) had quit a while go and come back for round 2, like me.which says, to me, that Gameforge is failing to attract and keep new players, but rather that it attracts new players who play for a while and quit because they got to 50k points and saw mine or another players thousands of lf, hfs and bships/bc descending upon their fleets because they don't know how to fleetsave.
-
I agree with you guys wholeheartedly on this. I have the benefit of re starting in ogame after not playing for several years. I played in the old uni6.org... BEFORE they redesigned everything. When Andromeda first came out on the .org server I knew the redesign was no good. I lost a lot of fleet bumbling around just over 5k points. When I got back into the game in Fornax I'm a heck of a lot better because of this experience. I'm just over 500k points and half of the universe is in noob protection, and the other half has realized it's dangerous to keep fleets out because even small fleets make nice profit, so they just don't build them. There are so many more features like items, commanders, and insta-finish bonuses, that if I had money it would take me about half the time to build up to where I am atm. This game has turned into a pay-to-win while I've been gone, which sort of takes the point out of it.
Furthermore, one of the problems playing in Fornax is the 70% to df, while fleets will be picked apart for half as many ships as in a 30% uni, it makes it that much harder to build and keep fleet, which means more turtles and mminers with nothing fun to kill.
Another point: VMode zombies have taken over the galaxy.
There are accounts that have been in Vmode for too long, and should perhaps be brought out of vmode to free up that res and keep it in the uni.
-
Chuck has now been off for several days with no V-mode and no contact has come from him even before this hit. I just hope he's doing okay in real life. Big hit though Corny.
-V
-
Don't worry Mineturtle/Coretex/Shockwave. I just started here in Uni13/106/Fornax... but eventually. Just kidding you are way too overpowered nowadays lol.