Posts by Ragnar

    The Mandalorians Strike Back


    In the cold void of space, the scanners of the Ghost lit up like a supernova.
    Two Mandalorians — Kenobi and Cassian Andor — had found their prey.
    Their target: Sugon Deeznuts of the Toxic alliance, a commander known for his arrogance and reckless fleets.

    Reports spoke of undefended riches and idle ships orbiting a lonely moon.
    Cassian smirked beneath his helmet.
    “Looks like Sugon forgot the way of the warrior,” he said.
    Kenobi checked the targeting systems, his voice calm as ever:
    “Let’s remind him.”

    Moments later, hyperspace ruptured — fleets emerged, plasma cannons roaring, missiles dancing through the void.
    The Toxic fleet stood no chance.
    When the dust cleared, all that remained were fragments of hull plating and the echo of Mandalorian victory chants.

    The comms crackled with laughter.
    Kenobi: “Next round’s on Sugon.”
    Cassian: “If there’s anything left of him to pay the bill.”

    Another clean strike by the Mando alliance.
    Honor. Precision. Profit.
    This is the way.

    Once again, the mandalorian are ruling the universe where they land

    On 31-10-2025 --:--:--, the following fleets met in battle:



    Attacker Cassian Andor [Mando]

    ________________________________________________


    Light Fighter 723.230

    Heavy Fighter 318.884

    Cruiser 111.092

    Battleship 55.461

    Destroyer 37.134

    Battlecruiser 210.067

    Reaper 69.169

    Pathfinder 211.704

    _________________________________________


    Attacker Kenobi [Mando]

    ________________________________________________


    Light Fighter 496.355

    Heavy Fighter 192.726

    Cruiser 113.811

    Battleship 31.865

    Destroyer 123.273

    Battlecruiser 22.212

    Reaper 11.775

    Pathfinder 77.546

    _________________________________________


    Defender Sugon Deeznuts [TOXIC]

    ________________________________________________


    Small Cargo 267.877

    Large Cargo 19.159

    Light Fighter 357.535

    Heavy Fighter 119.881

    Cruiser 476.345

    Battleship 63.088

    Colony Ship 35

    Recycler 317.916

    Espionage Probe 21.261

    Bomber 26.559

    Destroyer 21.124

    Deathstar 410

    Battlecruiser 135.129

    Reaper 17.087

    Pathfinder 64.757

    _________________________________________



    After the battle ...


    Attacker Cassian Andor [Mando]

    ________________________________________________


    Light Fighter 175.028 ( -548.202 )

    Heavy Fighter 125.880 ( -193.004 )

    Cruiser 83.157 ( -27.935 )

    Battleship 51.330 ( -4.131 )

    Destroyer 35.900 ( -1.234 )

    Battlecruiser 198.571 ( -11.496 )

    Reaper 66.965 ( -2.204 )

    Pathfinder 149.033 ( -62.671 )

    _________________________________________


    Attacker Kenobi [Mando]

    ________________________________________________


    Light Fighter 119.656 ( -376.699 )

    Heavy Fighter 74.282 ( -118.444 )

    Cruiser 82.916 ( -30.895 )

    Battleship 29.317 ( -2.548 )

    Destroyer 119.150 ( -4.123 )

    Battlecruiser 20.937 ( -1.275 )

    Reaper 11.391 ( -384 )

    Pathfinder 52.931 ( -24.615 )

    _________________________________________


    Defender Sugon Deeznuts [TOXIC]

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    0 metal, 15.000 crystal and 42.852.031 deuterium


    The attacker lost a total of 13.796.000.000 units.

    The defender lost a total of 52.632.962.000 units.

    At these space coordinates now float 28.344.853.698 metal, 18.133.522.118 crystal and 5.248.690.288 deuterium.

    The defender gain a wreckage field of 2.574.522.000 metal, 1.648.073.000 crystal and 503.140.000.

    The attacker captured a total of 42.867.031 units.


    The chance for a moon to be created from the debris was 20%.

    The attacker(s) captured the debris.



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 20.601.489.698

    Crystal: 13.220.529.118

    Deuterium: 4.151.914.319

    The attacker(s) made a profit of 37.973.933.135 units.


    Summary defender(s)

    Metal: -25.307.176.498

    Crystal: -16.229.944.518

    Deuterium: -4.996.869.519

    The defender(s) lost a total of 46.533.990.535 units.



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    FR to the defender, hopefully, nothing serious happened to him IRL with this big unactive gap.

    Cheers to Mando and all allies!

    I played already in server that were having the DiDF, there was much more action than in regular server and at the end of the day, miner adapt their way to play. by experience, I can tell it bring more game play

    Good proposal on my point of view. all points looks very good, specially the DiDF. to answer to you on this topic L'Arkana, if in anyway the universe is dead, this would bring more fun for the raider, make that player does not hide anymore behind bunker (which is part of killing the game) and also more possibilities for action (take DS on return, defend on DS and so on) so for me would bring more action.


    all fleet x5 looks reasonable to me.


    big support for these changes

    I agree with you L'Arkana, the issue is the rollback! why did they made this rollback when the previous version was at least playable? why not coming back to this previous version that was playable? and then fix the new version on the background. now we can't just play...

    I have the same issues. yesterday was still working well, I do not understand this "rollback" to go on the V10.1.0 were actually nothing is working... why not going to a previous version that was at least playable???


    at least on the version of yesterday, even it was not perfect but at least we could play, but not anymore.


    When I send ticket to GO, the answer is "developers are aware and working on it, please refrain from some action"


    Wouah, I just need to refrain from some action... best solution ever! and what about: before sending live a new version of the game, testing it properly in order to be sure that it is working?


    I mean, if I would provide this kind of services at my job, I would not be more longer on that job...

    Really hope that a solution will be found soon and some compensation will be given for this mess

    looking at this suggestion and see that it never happened. I think it would be great also to have some kind of cooldown avoiding the vmode warrior style. the same kind of block of attack as we are currently having when the admin block the attack because of server issues. all other missions are still working. a cooldown of 12h or 24h would be appreciated.


    I'm from the group of people that think that this v-mode warrior strategy is killing the game. make the user of the strategy having a huge asset but the core user that are developing daily and making the universe lives are having big disadvantage with this strategy.


    This kind of cooldown would also make people think more about going to vmode. I think this would make people being more active and give more life to the servers

    Because you are in the same team like i said

    very strong rational to not show the conversation.


    either you have something and I'm in anyway aware about it. but by reading the different conversation, nothing was agreed for a nap between teams => then you might have understood wrong

    either you don't have anything and you are just frustrated that the deut you are selling was used to destroy the fleet of your team mate


    but if you are telling that you have proof of any agreement, please show them and don't hide behind excuses

    Well done Keno!


    for the record and even some pretend the opposite, no nap have been agreed and completed between alliances. one player of their team was selling deut to Keno but it didn't involved a nap between team. this have been clear and stated since the beginning. they wanted to get closer but didn't give any feedback since weeks. it smell more like a frustration trying to discredit the team. "seum, seum, seum" as frenchies would say.


    anyway at least defender was fairplay, unlike some of his team mates, FR to him

    Following your idea, a merge intercommunity would be then better. If you select from couple communities server that are having different specification (for exemple fleet speed x1 and x6 in ORG, fleet speed x2 and x4 in US) and then you let the possibility for those different players to chose between those different server options, that would be great.


    the problem now is that all the server in US are almost dead with very less players. the merge has the purpose to repopulate them but the way it's done is not the best according to most of the players. if you merge two communities, you give more option for target server and also make the servers bigger in term on amount of players

    Even some to be not happy about the target universe for this merge, on my point of view, this merge plan is fine and I fully agree with it.


    However, it is true that it would have been better that the community would be consulted before the official announcement.

    look like we have a bad loser here...

    well done kenobi, it was at the end easy hit, not much skill on the other side. as you wrote on the RP, some people should be more humble and less arrogant.


    neo, you found better than you, just admit it and stop finding excuse. I made myself the observation on you, you were not playing during nights, you were having that gap. stop lying please. and your accusation of alt account, this is also a pure invention of yours... those two guys are even not on the same country... so just admit that you are limited by your skills, you found better player than you and learn to respect people...