Posts by Allan

    hmmm bit late too party,,, hello old friends, always fought to improve settings from old uni 1 , been out of game for while with work being so busy, but will vote to help improve ,,, for the better of all , hope to be back soon,,,

    Cheers! Thanks Volans could really use a boost from the smallest players to the big guys. So sorry about your team mate the passing of Battleaxe. Had nice chats with the guy, I liked him.

    still cannot grasp

    if the sea levels rise we all be drowned

    Most swimmers don't drown when the ocean is transitioning from low tide to high tide The tide difference, or tidal range, in the Bay of Fundy Canada can reach up to56 feet. Popular swim beaches on the Bay of Fundy include New River Beach Provincial Park and Mispec Beach in New Brunswick, which offer a scenic experience of the highest tides in the world and swimmers do not drown because of sea level rise of the tide!!

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    okay ill include top 22 if it makes everyone happy

    also id like to point out that u guys cant compare with uni 1 org its been around for ever i remember when i started playing ogame 2007 in uni8 org so dont expect to reach 200 bil points within a year

    u are very wrong to assume that i have 2.7 mil DM all is found none purchased with money, it easy to spend it but i dont


    Natural selection i agree with u but is mostly pushed now to benefit our top players including me

    In 2007 in U1.org I was ranked 23 and it took me 2 or 3 years to get to this rank from rank 1800, no dark matter there. But did pay to have the empire view and get rid of the pesky adds.


    Let's talk about the ECO10X, which delivers a 20% resource output boost compared to our ECO8X. To put it in a perspective you can grasp:

    Imagine the sea level rising 20% above the chart datum. In this body of water, every swimmer, kayak, canoe, yacht, cruise liner, cargo ship, tanker, and even the mighty Knock Nevis—representing me—rises by 20%. This ocean is VOLANS! Why wouldn't you want Volans to rise? It's like giving everyone a 20% pay raise! From the street cleaner to the CEO of Microsoft, a 20% salary increase is proportional to their base pay—and 20% is a fantastic boost! Similarly, with our metal, crystal, and deuterium mines, from level 1 to level 58, you get 20% MORE resources. That's a game-changer!


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    not everyone is as wise as you or has deep pockets like you. i need no teaching is simple to me that only top4 will benefit these u new settings, if u want a fast game may u chose another uni

    i like it the way it is

    This server has one year remaining before it transitions into an exodus server. Please grasp the concept of a server merge. Initially, I enjoyed the settings on the Wazn server: 2x Fleet, 7x Economy, 80% Debris Field, 0.5x Deuterium consumption, 5 Galaxies, +30 Extra Fields, ACS disabled, and Espionage Probe storage enabled. However, Wazn became an exodus universe, and I was transferred to the Tarazed server with settings of 1x Fleet, 8x Economy, 16x Research, 9 Galaxies, 30% Debris Field, 100% Deuterium consumption, ACS enabled, Probe storage disabled, and +30 Fields. When Tarazed also became an exodus server, I chose to move to Volans because I disliked Yildun’s settings 2x War Fleet. Now, due to new GY rules, players can no longer choose their destination server during a merge. So, what will you do when Volans becomes an exodus server and you’re forced into U1.org or Hamalia with entirely different settings?

    "if u want a fast game may u chose another uni" -> We are stuck here I guess no one schooled you on the new GY rules

    Why do you consider it a negative for players on this server to grow faster?

    Please explain your reasoning.

    Server setting you don't get to choose settings of your target universe when Volans expires.

    WAR Fleet WILL NOT CHAGE and will remain 1X so there is NO fast war fleet and it will remain the SAME.

    "if u want a fast game may u chose another uni" -> Dude are you not aware of the new graveyard rules? We are stuck here! The only option we have to to vote for better server settings.

    Buying boxes is totally irrelevant on this topic.

    not everyone is as wise as you or has deep pockets like you. i need no teaching is simple to me that only top4 will benefit these u new settings, if u want a fast game may u chose another uni

    i like it the way

    There are significant players in the .ORG domain, and it is logical for all players in Volans to gain ranks as quickly as possible. This necessitates an urgent need for a settings change.

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    Noel, your logic is woefully misguided. Could you please clarify and explain how ECO 10X and a tranquil 4X fleet will supposedly impact only the top four players? Your claim suggests a clear lack of understanding of OGame’s mechanics. I strongly recommend you brush up on the game’s fundamentals. Allow me to enlighten you with a proper lesson on how OGame actually works!


    10x vs 8x economy speed refers to the production rate of mines and the efficiency of expeditions. A higher economy speed, such as 10x compared to 8x, leads to faster resource generation, quicker research times (as research speed is a multiple of economy speed), and a faster progression through the game.


    Mine Production: This is the primary factor that a higher economy speed impacts. Mines produce resources at a rate that is multiplied by the economy speed.

    Expedition Finds:

    Expeditions, which are missions for players to find resources and other benefits, also benefit from higher economy speeds


    Research Speed:

    Research speed is directly tied to the economy speed, typically being a multiplier of the economy speed (e.g., 2x economy speed for research speed). A higher economy speed means a proportionally faster research speed


    Player Progression:

    A higher economy speed allows players to build their empires and fleets much more quickly, leading to a faster overall game progression and quicker advancements in technology.


    10x vs 8x - Key Differences

    • Pace of the Game: 10x servers offer a significantly faster-paced game compared to 8x, allowing players to achieve milestones more rapidly.


    The reason for better ECO is to allow EVERYONE on this server to grow more rapidly from the lowest rank to the highest rank will enjoy a ECO 10X.


    Why: There is a possibility that our server may merge with .ORG next year.

    Reason: This is primarily due to WTF rank, combined with the overall ranking of .US top five players on the .US server.

    Plan of Action: To prepare for this potential merge, we should increase ECO to 10X to accelerate the growth of all players on the Volans server.

    ECO:__________________8X -> 10X

    This will really help player growth. 10X ECO increase resource output production from all your mines by 20% from ECO 8X


    Defensive fleet speed: ____1X -> 6X

    Increase Defensive fleet speed so if one of you were under attack team mates could get there to defend asap


    Peaceful fleet speed:______1X -> 4X

    A slightly faster peaceful fleet will help Volans discoverer players cram in more expeditions in a given time frame that would ultimately increase revenue. 4X Peaceful fleet speed would also shorten the time it takes to farm your planets across the 4 galaxies to your home planet


    Lets stick to this nothing more so we can get the 80% vote


    Key: -:-

    More production so ECO 8X -> 10X for the miners

    More production for the Discoverer players they will need a slightly faster peaceful fleet 1X -> 4X this will allow more discovery mission in a given time frame


    NO other settings change please!! or we lose votes and we will not make the 80% cut!. We will all be stuck with no server improvement to grow more rapidly. Think about next year maybe we will merge into .ORG. So lets change the server mechanic so as to allow everyone on this server to grow more rapidly and prepare ourselves for this eventuality.

    Peaceful fleet speed 4X with ECO 10X would be ideal as it will greatly reduce expedition times on it's returns enabling more expedition cycles in a given time frame therefore increasing take home pay.