Posts by Shadyj09

    So I got a little desperate and reached out to my frienemy Eyeless. He is currently not allowed on the boards but he sends his regards. He says he helped build this acct and gave it away to chess. He was somewhat remorseful to fly on it, but as Mal and I told him "You're just reclaiming your ships!".

    Captain Jinx you don't say!?!?!

    STRYKE.png

    Hello Yildun! I have the immense pleasures of sharing with you the one Subject Line I guarantee none of you had ever expected to see. That's right, Eyeless and I flew together! Not only did we fly together, but we did so successfully.

    While Malicious was busy on a FS and my other ally buddies were preoccupied, I found Chess' fleet sitting. I called out for help but no one was available. So I got a little desperate and reached out to my frienemy Eyeless. He is currently not allowed on the boards but he sends his regards. He says he helped build this acct and gave it away to chess. He was somewhat remorseful to fly on it, but as Mal and I told him "You're just reclaiming your ships!".

    Defender came on within minutes of our fleet landing and harvested a small fraction of the df. FR defender. You were a great sport about the hit. I hope you have great luck IRL.


    On 07-11-2020 --:--:--, the following fleets met in battle:



    Attacker Shadyj09 [STRYKE]

    ________________________________________________


    Battlecruiser 175.205

    Cruiser 118.932

    _________________________________________


    Attacker EyeLeSs [N S]

    ________________________________________________


    Battlecruiser 2.440.817

    _________________________________________


    Attacker Malicious [STRYKE]

    ________________________________________________


    Pathfinder 2

    Espionage Probe 1

    _________________________________________


    Defender Chess

    ________________________________________________


    Small Cargo 224.060

    Large Cargo 1.140.514

    Light Fighter 3.642.976

    Heavy Fighter 55.987

    Cruiser 30.754

    Battleship 55.395

    Colony Ship 20

    Recycler 140.050

    Espionage Probe 4.066.394

    Bomber 15.715

    Destroyer 9.434

    Deathstar 242

    Battlecruiser 3.467

    Reaper 6.444

    Pathfinder 47.664

    Rocket Launcher 89.791

    _________________________________________



    After the battle ...


    Attacker Shadyj09 [STRYKE]

    ________________________________________________


    Battlecruiser 173.826 ( -1.379 )

    Cruiser 111.307 ( -7.625 )

    _________________________________________


    Attacker EyeLeSs [N S]

    ________________________________________________


    Battlecruiser 2.416.304 ( -24.513 )

    _________________________________________


    Attacker Malicious [STRYKE]

    ________________________________________________


    Pathfinder 2 ( -0 )

    Espionage Probe 0 ( -1 )

    _________________________________________


    Defender Chess

    ________________________________________________


    Destroyed!

    _________________________________________



    The attacker has won the battle!


    The attacker captured:

    1.636.145.220 Metal, 693.343.004 Crystal and 649.152.505 Deuterium


    The attacker lost a total of 2.421.946.000 units.

    The defender lost a total of 48.514.343.000 units.

    At these space coordinates now float 22.070.976.800 metal and 16.992.892.800 crystal.

    The attacker captured a total of 2.978.640.729 units.


    The chance for a moon to be created from the debris was 20%.

    ________________________________________________


    Debris harvested by the attacker(s):

    8.000.000.000 Metal and 8.000.000.000 Crystal

    5.886.547.600 Metal and 4.113.452.400 Crystal

    4.750.000.000 Metal and 4.750.000.000 Crystal

    55.044.000 Metal and 0 Crystal

    9.614.000 Metal and 9.614.000 Crystal

    53.944.000 Metal and 53.944.000 Crystal

    66.000.000 Metal and 66.000.000 Crystal

    3.249.827.200 Metal and 0 Crystal


    Total debris harvested by the attacker(s):

    22.070.976.800 Metal and 16.993.010.400 Crystal



    Summary of profit/losses:


    Summary attackers(s)

    Metal: 22.777.862.020

    Crystal: 16.597.297.404

    Deuterium: 245.522.505

    The attacker(s) made a profit of 39.620.681.929 units.


    Summary defender(s)

    Metal: -28.475.188.220

    Crystal: -20.845.403.004

    Deuterium: -2.172.392.505

    The defender(s) lost a total of 51.492.983.729 units.

    I had to submit 2 tickets but that should be enough with time stamps, drop downs, both mobile and non mobile views. It should be easy enough to replicate. I've done it several times on my end so if the duplication becomes a problem let me know.

    When using mobile display, a phalanx of a planet will only show the original fleet (the fleet used to initiate ACS) on phalanx. I noticed this tonight while checking the planet I was attacking for ACS Def. On mobile display the phalanx showed my attacking fleet as only containing 6K ships (not ACSed). Once I turned mobile display off, the additional ships in the ACS were shown. I am playing on Google Chrome on a Samsung Galaxy S9, no add-ons. I have screenshots but they are a pain to upload on mobile.

    It sounds like you just don't want to work harder to make these things easier or clearer.


    The title rules still don't state any limit to what can be included, it simply states minimum requirement.


    If you aren't going to put a limit on API requests, then make it a rule that it be included in the post or make it so they don't dissappear in game. I play on my phone. I can't just pull up a word doc and save my API key. I'm not the only one complaining about this. People don't want to keep a log of API keys.


    As for the limit of contribution to an attack, what is common sense? My common sense is different than your common sense which is different from the next guys. A ship # obviously is not the answer but a % of fleet I think is a completely reasonable answer for this. 10% of fleet comp for example. So what if someone adds 1 ship over 10%. Have a loosely worded rule such as this is a problem and for you to say it is has an impossible solution is just lazy.


    As you have emphasized over and over and time after time, Mal and I are ex-staff. We understand how this stuff works. We aren't bringing this issues up to be a thorn in your side. We are bringing them up because they are a problem for both staff and players alike. I would greatly appreciate it if you would be more open minded going forward. Your condescending tones in PMs and on the boards don't help bridge the gap between players and staff.


    Here we have provided several examples of issues that need fixing and you have brushed off just about every one of them.

    Queen Leo can you comment on the problem of Mods asking for API keys as late as 7 days after a hit has been posted. Should this be a new board rule that keys are posted with a hit? Should Mods be limited in how long they can wait to request API keys? Are we now being required to keep a log of all API keys? In an active uni it is absolutely unreasonable to request a 7 day old API key.

    Making the API key a requirement in a CR is a simple thing. Its not hard for a player to do and It can make the mod's life alot easier since the info to verify is immeadiatly available when they need it. Players then feel they are treated fairly because there is no "Why do I have to provide a key, but X-player doesn't"

    I totally understand that an API is necessary. I'm simply suggesting that the request for API needs to be timely.

    I would also like to raise the issue of MODs and GOs requesting API keys several days after a ticket or message is sent. In a uni where we are getting probes and raided 100s of times a day. These API keys get buried or deleted. If a Mod/GO is going to request an API key it needs to be requested in a timely manner, not 3 days after the issue is raised.