Malicious because there is no set fleet # nor fleet percentage it is hard to determine! Artemis' contributions look pretty insignificant to me!!!
Posts by Shadyj09
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meh, deadparrot is just alright. Not that big of a deal.
Let's see Pr0jectConqu3r ? Wishful thinking?
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So I got a little desperate and reached out to my frienemy Eyeless. He is currently not allowed on the boards but he sends his regards. He says he helped build this acct and gave it away to chess. He was somewhat remorseful to fly on it, but as Mal and I told him "You're just reclaiming your ships!".
Captain Jinx you don't say!?!?!
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Hello Yildun! I have the immense pleasures of sharing with you the one Subject Line I guarantee none of you had ever expected to see. That's right, Eyeless and I flew together! Not only did we fly together, but we did so successfully.
While Malicious was busy on a FS and my other ally buddies were preoccupied, I found Chess' fleet sitting. I called out for help but no one was available. So I got a little desperate and reached out to my frienemy Eyeless. He is currently not allowed on the boards but he sends his regards. He says he helped build this acct and gave it away to chess. He was somewhat remorseful to fly on it, but as Mal and I told him "You're just reclaiming your ships!".
Defender came on within minutes of our fleet landing and harvested a small fraction of the df. FR defender. You were a great sport about the hit. I hope you have great luck IRL.On 07-11-2020 --:--:--, the following fleets met in battle:
Attacker Shadyj09 [STRYKE]
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Battlecruiser 175.205
Cruiser 118.932
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Attacker EyeLeSs [N S]
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Battlecruiser 2.440.817
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Attacker Malicious [STRYKE]
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Pathfinder 2
Espionage Probe 1
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Defender Chess
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Small Cargo 224.060
Large Cargo 1.140.514
Light Fighter 3.642.976
Heavy Fighter 55.987
Cruiser 30.754
Battleship 55.395
Colony Ship 20
Recycler 140.050
Espionage Probe 4.066.394
Bomber 15.715
Destroyer 9.434
Deathstar 242
Battlecruiser 3.467
Reaper 6.444
Pathfinder 47.664
Rocket Launcher 89.791
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After the battle ...
Attacker Shadyj09 [STRYKE]
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Battlecruiser 173.826 ( -1.379 )
Cruiser 111.307 ( -7.625 )
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Attacker EyeLeSs [N S]
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Battlecruiser 2.416.304 ( -24.513 )
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Attacker Malicious [STRYKE]
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Pathfinder 2 ( -0 )
Espionage Probe 0 ( -1 )
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Defender Chess
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Destroyed!
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The attacker has won the battle!
The attacker captured:
1.636.145.220 Metal, 693.343.004 Crystal and 649.152.505 Deuterium
The attacker lost a total of 2.421.946.000 units.
The defender lost a total of 48.514.343.000 units.
At these space coordinates now float 22.070.976.800 metal and 16.992.892.800 crystal.
The attacker captured a total of 2.978.640.729 units.
The chance for a moon to be created from the debris was 20%.
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Debris harvested by the attacker(s):
8.000.000.000 Metal and 8.000.000.000 Crystal
5.886.547.600 Metal and 4.113.452.400 Crystal
4.750.000.000 Metal and 4.750.000.000 Crystal
55.044.000 Metal and 0 Crystal
9.614.000 Metal and 9.614.000 Crystal
53.944.000 Metal and 53.944.000 Crystal
66.000.000 Metal and 66.000.000 Crystal
3.249.827.200 Metal and 0 Crystal
Total debris harvested by the attacker(s):
22.070.976.800 Metal and 16.993.010.400 Crystal
Summary of profit/losses:
Summary attackers(s)
Metal: 22.777.862.020
Crystal: 16.597.297.404
Deuterium: 245.522.505
The attacker(s) made a profit of 39.620.681.929 units.
Summary defender(s)
Metal: -28.475.188.220
Crystal: -20.845.403.004
Deuterium: -2.172.392.505
The defender(s) lost a total of 51.492.983.729 units.
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I had to submit 2 tickets but that should be enough with time stamps, drop downs, both mobile and non mobile views. It should be easy enough to replicate. I've done it several times on my end so if the duplication becomes a problem let me know.
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absolutely. Thanks QL
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Prongs hawk [ex-team] v0ldem0rt Queen Leo Senakhtenre Ljubicica
Anyone? Hello? Is this known? Are actions being taken? Another ignored bug?
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good talk everyone. I think we made great progress with this. Let's all sleep on it and reconvene in 08:00 hours. I want us all to bring our A game tomorrow and come up with some solutions to the broken mobile display phalanx.
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When using mobile display, a phalanx of a planet will only show the original fleet (the fleet used to initiate ACS) on phalanx. I noticed this tonight while checking the planet I was attacking for ACS Def. On mobile display the phalanx showed my attacking fleet as only containing 6K ships (not ACSed). Once I turned mobile display off, the additional ships in the ACS were shown. I am playing on Google Chrome on a Samsung Galaxy S9, no add-ons. I have screenshots but they are a pain to upload on mobile.
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Thanks for making a productive and meaningful step to address this issue Andvari300
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It sounds like you just don't want to work harder to make these things easier or clearer.
The title rules still don't state any limit to what can be included, it simply states minimum requirement.
If you aren't going to put a limit on API requests, then make it a rule that it be included in the post or make it so they don't dissappear in game. I play on my phone. I can't just pull up a word doc and save my API key. I'm not the only one complaining about this. People don't want to keep a log of API keys.
As for the limit of contribution to an attack, what is common sense? My common sense is different than your common sense which is different from the next guys. A ship # obviously is not the answer but a % of fleet I think is a completely reasonable answer for this. 10% of fleet comp for example. So what if someone adds 1 ship over 10%. Have a loosely worded rule such as this is a problem and for you to say it is has an impossible solution is just lazy.
As you have emphasized over and over and time after time, Mal and I are ex-staff. We understand how this stuff works. We aren't bringing this issues up to be a thorn in your side. We are bringing them up because they are a problem for both staff and players alike. I would greatly appreciate it if you would be more open minded going forward. Your condescending tones in PMs and on the boards don't help bridge the gap between players and staff.
Here we have provided several examples of issues that need fixing and you have brushed off just about every one of them.
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Queen Leo can you comment on the problem of Mods asking for API keys as late as 7 days after a hit has been posted. Should this be a new board rule that keys are posted with a hit? Should Mods be limited in how long they can wait to request API keys? Are we now being required to keep a log of all API keys? In an active uni it is absolutely unreasonable to request a 7 day old API key.
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thanks for replying to these Queen Leo. Speedily at that! Appreciate you as always.
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Making the API key a requirement in a CR is a simple thing. Its not hard for a player to do and It can make the mod's life alot easier since the info to verify is immeadiatly available when they need it. Players then feel they are treated fairly because there is no "Why do I have to provide a key, but X-player doesn't"
I totally understand that an API is necessary. I'm simply suggesting that the request for API needs to be timely.
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I would also like to raise the issue of MODs and GOs requesting API keys several days after a ticket or message is sent. In a uni where we are getting probes and raided 100s of times a day. These API keys get buried or deleted. If a Mod/GO is going to request an API key it needs to be requested in a timely manner, not 3 days after the issue is raised.
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