Posts by Demonfreak

    Nevertheless, those LF researches do increase the production a lot. Take this example of one of my planets in Volans:


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    The metal mine 57 there has a base producing of 3M (3.8M in reality but GF does not round off these figures to the closest biggest number)

    Lifeform Research combined does 5M (5.7M in reality for the same reason). (The resource overview has been compacted so not all items are showing).

    But also not even taking into account Magma Forge, Plasma Technology, Items, Collector Bonus, Alliance Class, Crawlers and the Geologist (if I forget one let me know).

    This extra production is thus nothing into account regarding Economy, while it does contribute to it. Simply put, sorry looks a bit messy, but the total of all the extra's that are adding to the metal mine is about 6 times as much than the single metal mine itself. In other words, the 'economy points' are not giving an accurate picture of what somebody produces.


    Metal Mine (Level 57) 3M
    Total per hour: 18M

    As much me personally did not always see eye to eye with you, there is no trash talk here (not from the Volans players anyway), but I find it even more sad that if there is a situation in which you loose a family member, which is already sad enough, that in a game like this players make use of this real life event and make your day even double that bad. Although WTF could not have known that you went to a funeral. Condolences to your loss. ?(

    Also I believe in general that all the TRASH talk should just stop, it's a game, it's not even a physical game, just a collection of numbers and values that only exist in a digital form on some server, which has no real meaning. This game relies heavily on evoking the visuals in the player's mind.

    I’m pretty sure…but not 100% bc I don’t have any inside information. The plans for merger have been discussed and made. I think all the communities are just on a standby until they are announced.

    Since your fleet in Himalia was crashed maybe you could reapply to become a team member again? You do have now somewhat more time for it and as far I know Gameforge is still wanting people.
    (Although have been a Game Operator myself in the past the rewards for doing this are minimal, it's a wonder people are willing to do this at all).

    I already thought I felt an earthquake, this is totally of the charts.

    Bizzle knew he felt cornered after Zero_Red left him. Hence the v-mode alternative we also see here in Volans. Nevertheless to actually grab his fleet is a perfect form of team work, indeed a lot of patience, observation, a little bit of luck and having the guts to go for it. Bizzle often remarked that you were just a 'fat n00b' (not my words) that only could work with a wallet. In the end you proved him wrong.

    One positive aspect for Bizzle is now that does not need to worry anymore about that fleet in Himalia and might settle down in another universe after any future merge. We will see.

    Good luck rebuild Bizzle, if you'r planning.


    Enjoy the spoils WTF, although in your current situation I am wondering what would be any remaining target?

    Using metal packs is nothing new, and is no way a form of cheating. It's a game feature.

    I am surprised that this happened, and from a neutral point of view I have to give the attacker credit for just catching Bizzle while he is 5 minutes out of v-mode.
    To be honest, from the point of view of Bizzle I can kind of understand the way of playing the game as he does. The accounts, the fleets, are SOOO freaking big that normal fleetsaving is not doable anymore. With people having hundreds of thousands of deathstars, even in Volans (including myself), it would be a wipe out all the moons in one go, find the enemy fleet on the lanx and there is nothing the defender can do. Especially in speed uni's where deathstars can move quicker. In Volans (with warspeed x1) this would be a very difficult task, since rips are danggg slow. But in a 4x speed uni, just lay next door, study your enemy and at a proper time launch thousands of deathstars per moon.

    Maybe there should be a rule or something that no matter the speed of the universe a deathstar can never reach an enemy moon within 6 hours, even in the same system. This would give both attacker and defender a realistic option to respectively succeed or counterattack.

    Anyway, FR Bizzle, decent profit WTF, although those resources you captured are pocket change (in relative terms) for you. :biggrin2:

    two slower speed unis have already been presented as target. zenith(x2 war) and gaspra(1x war). himalia is happy as 4 x and offers speed to those who want it. setting changes for other things such as probe storage, debris %, and deut consumption has already been discussed by himalia community and requested.

    Your suggestion about Gaspra would be a good one for 'peaceful' players from all universes, but in order to also keep Himalia alive I was only suggesting a few options to get at least a few people there. If that does not happen and Himalia is just one of the target universes, how many players you think will go there and how many will leave Himalia? Himalia would be totally dead after players moved around. Imagine the big boy there "WTF" is not even allowed to move, it would basically leave him nearly alone in an empty Himalia, since most players here view Himalia as a death trap.

    To be honest, what would motivate any player to GO or STAY in Himalia in its current form?




    The main talk here is only about which player(s) are going to which universes and the impossibilities this creates regarding speed and fleetsaves for certain players. No player is alike, one mines, one turtles, one mixes and one fleets. Simple as that.

    To get back a really proper filled up universe it's better to only keep a few universes available but bring down the overall speed. The speed is a very important factor. It has to comply to two possibilities:
    - Players should still be able to fleetsave for at least 12 hours (e.g. for work, school, vacation, cleaning the toilet)

    - Players should still be able to attack other players in a reasonable amount of time so both parties (attacker & defender) have an equal opportunity.


    Himalia could sure become a target universe, but if so, then change some of it's parameters. Slow it down first, add more galaxies and stop make it looping (so no easy going from G9 to G1).

    Especially with the presence of lifeforms Himalia in it's current state is a deathtrap, and if that universe becomes a target one, 0 players will go there - if nothing is changed.

    Of course it could happen, and I don't take it's that difficult to implement, but GF only sees $$$ siggns in people who insta-build these queue lines with DM. But even there is a limit, I have no problem in insta-build just ONE, maybe two queue's or use a few detroid platinums if I have them. This works relatively okay with expensive ships, like the Deathstar. But imagine you want/need 5 million recyclers?

    At the present you can only build 99,999 units per time in the shipyard. With the universes evolving and resources are running in the trillions by now I would like to suggest to up the maximum 99,999 items (per click) in the shipyard into 999,999.

    If you have like a lot of resources and you want to build e.g. 10 million light fighters, you have to input the current information of 99,999 like 100 times. And while you are at it, can you make the items you get in the Market also a bit more interesting? The Bronze items are as good as useless, just imagining if you had a line of 100x 99,999 light fighters, that half an hour detroid would not even scratch the 10 million seconds (or 2,777 hours) you need to build for example those light fighters.

    Aside from the merger aspects, why did you quite being an Ogame-Team member Bizzle?

    If you would say, "It costs simply too much time", then that would then be exactly what the problem is with Gameforge.

    The US server is indeed pretty quiet, but all this has to do with simply having too many servers. The difficulty facing here is that a lot of players that are still playing the game would quite the game if US would merge into just a few universes or into a universe that would run too fast. A balance need to be sought, and it's a good thing you bring this subject forward. And from my side I would say you made a proper setup. For everybody something to chose. At least some changes would happen. Also if GameForge has issues in 'manning' the boards maybe they should drop the expectations that people want to be a (super)(board) moderator or (super)(game) admin just for free. Doing that 'work' is practically taking half of a full time job. They earn still nicely from the game, it's time they give something back to the community.

    I have 17 planets and on all of them I am doing all kinds of researches through Lifeforms. I know several of them work cumulative. (e.g. the High Performance Extractors, Depth Sounding and the enhancers for ships)

    Without asking somebody to scan me and share the report how can I see for myself the total of all these lifeform cumalatives?
    Sidenote: I do not use ANY add on for Ogame.