Posts by Demonfreak

    So without reading the entire topic here is my view:

    Option 2 is a good one. Make people choose wherever they go. They can fit whatever play style they have into a universe that also is suited for that. Most miners like slow universes, most fleeters prefer fast universes.

    Two options that should be considered is that the player him or herself can decide WHEN to go. Not creating groups because this would benefit the groups that comes last because they can then choose a universe that contains players they either want to take/harass or the other way around avoid certain universes where players are located that are way too strong.


    THe other one would be that it should not be allowed that anyone from a speed uni is going to a (much) slower universe, because that would give the player that has boosted his or her account in the speed uni a huge advantage of those choosing to stay in a slow universe. Maybe only one step down is allowed.

    E.g. let's say that WTF from Himalia is in the last group (nothing personal WTF 8)) and he came from a x5 speed universe and goes to a universe that used to be a one speed universe, that does not feel good.
    The other way it's fine, somebody from a 1 or 2 speed uni can go to a 3, 4 or 5 speed uni.
    Somebody from a 5 speed uni could only go to a 4 speed uni, someone from a 3 speed uni to a 2 sped uni (mostly fleet speed based). It avoids this kind of cr@p I (and several others) have been dealing with for a while. How pathetic it is to say you want to bring over your 5 speed uni fleet to a 1 speed uni fleet simply because you cannot handle it with your 1 speed fleet. Sorry Bizzle, but you are real menace ingame.


    And regarding your earlier statement about them not listening it would appear, and I say appear, that you know more than meets the eye. And you use it as a regular player, this background information, whether you really know something or not, is not the case, but since we know you have been an Operator before, this is not the way how you play the game. Oh yes, I state these things because players can just see what you write, and what you appear to know already. Or not. Does not matter. As an ex-Operator, you should just know the same as the rest of us.


    Merging is fine, but we need to keep balance, and keep the game for everybody accessible, playable and enjoyable.

    When in the past pretty long time ago you could have a maximum of 8 colonies these days it's not unheard of anymore that players have 20 colonies, some even more in speed uni's. I am playing in a ONE speed uni and I have 19 colonies, but there are also at least two players who have 20 colonies. In speed uni's they can even have more, maybe up to 25 colonies.

    My suggestion to make the game not feel 'repetitive' and even 'annoying' is simply ADD in the list of planets and moons you select when you want to transport or deploy a fleet, with our without resources the options:
    - "To all planets" and
    - "To all moons"

    E.g. if you want to put 20,000 cargo's on all your planets from one spot, you don't have to painstakingly repeat this frustrating process twenty times. By just adding this option, you still retain the option of flying to individual planets.
    This would only count for your OWN account, not towards other (enemy) players.

    I went to the trouble off rallying up the Volans player to make this universe a power house eco wise. This procrastination foot dragging of the vote and it's implementation of server change is unacceptable on many levels. This process should not take more than 3 weeks tops.

    That is then the exact opposite, where GF actually earns a buck (I understand this is a commercial company) but then implementing a pulling ban???? The logic eludes me. They have time for that, messing around with how players play the game within the existing boundaries of the rules of the game and suddenly a chunk of that is taken out. Good work GF, you shot yourself in your foot.

    But ShineSun, please update. Why the holdup?

    I am sorry that this might sound rude, but this subject has been talked about for ages. We had promises done by ShineSun that an ingame voting system would take place so the players could choose for alternative options for the Universe of Volans.
    Most of this had to do with ECO speed and Friendly fleet speed. But so far it's deadly quiet.

    I like to focus this question mostly on ShineSun because this gameadmin said this would be done. But nothing happens.
    So what is going on? Is it too difficult to place a poll ingame and then make a change based upon that poll? Should be done in a few days.

    TBH I am not happy with how things are going lately, as if Gameforge has a lack of personnel or something, ingame, on the board, etc.

    I think when you used all those metal boxes you would have had more success if you had done it in steps. In theory you could have build an armada of large cargo's on one or two of your other planets (and use the insta-fuction) to get them done, but that would have costed you gobs of money.


    Nevertheless attacker was quite aware of what you were doing and was just watching and waiting till the best moment, and as you said, no fault to the attacker.

    Mega profit WTF. You can afford to build a few colony ships again.

    This hit also highlights the fact that this game now more has become a "pay 2 win game" and this is frankly not the old OGame how it used to be back in the mid 2000's. Sadly enough,.


    FR. Bizzle, hopefully next time without the errors. :-)

    After several attempts it was not easy to get Mischu, I tried many times but he always managed to get back online before my fleet hit. Also in this case, the timing was so tight that I did manage to destroy the fleet on the moon, capture the resources but he came online (as he usually did) and he just managed to snatch the debris field. My recs could simply not be fast enough because with Mischu it was always a spot, no thinking and GO FOR IT. Anyway, at least a descent hit, and good luck rebuilding defender, I think that will be not the biggest problem.

    On 23-09-2025 --:--:--, the following fleets met in battle:


    Attacker: Demonfreak [W-R]

    Weapon: --% | Shield: --% | Armor: --%

    ________________________________________________


    Cruiser 20.000.000

    Battlecruiser 5.000.000

    _________________________________________


    Defender: Mischu [P-L]

    Weapon: --% | Shield: --% | Armor: --%

    ________________________________________________


    Light Cargo 81.865

    Heavy Cargo 90.381

    Light Fighter 963

    Heavy Fighter 846

    Cruiser 434

    Battleship 229

    Recycler 1.500

    Spy Probe 536.908

    Bomber 53

    Destroyer 28

    Deathstar 4

    Battlecruiser 342

    Reaper 17

    Pathfinder 6.844

    Rocket Launcher 100.000

    Light Laser 30.000

    Heavy Laser 20.241

    Gauss Cannon 5.000

    Ion Cannon 50.000

    Plasma Turret 1.000

    Small Shield Dome 1

    Large Shield Dome 1

    _________________________________________



    After the Battle ...


    Attacker: Demonfreak [W-R]

    Weapon: --% | Shield: --% | Armor: --%

    ________________________________________________


    Cruiser 19.999.122 (-878)

    Battlecruiser 4.999.946 (-54)

    _________________________________________


    Defender: Mischu [P-L]

    Weapon: --% | Shield: --% | Armor: --%

    ________________________________________________


    :sniper: Destroyed ! :rocketlauncher:

    _________________________________________



    The attacker has won the battle !


    The attacker(s) captured:

    622.873.397 Metal, 116.489.695 Crystal and 501.193.641 Deuterium


    The attacker(s) lost a total of 30.052.000 units.

    The defender(s) lost a total of 3.443.850.000 units.


    At these space coordinates now float 514.759.800 metal, 844.230.000 crystal and 43.122.600 deuterium.

    The attacker captured a total of 1.240.556.733 units.


    The defenders(s) captured the debris


    Summary of Profit/Losses:


    Summary Attacker(s):

    Metal: 603.693.397

    Crystal: 108.183.695

    Deuterium: 498.627.641

    The attacker(s) made a profit of 1.210.504.733 units.

    The attacker(s) won a total of 86.531 honour points


    Summary Defender(s):

    Metal: -1.563.372.597

    Crystal: -1.151.545.695

    Deuterium: -567.376.041

    The defender(s) incurred a loss of -3.282.294.333 units.

    The defender(s) won a total of 5.371 honour points


    Powered by OGame CR-converter 1.1.0





    There was an ingame message about the 'report' of the poll that is trying to be setup for Volans, but within the information there is a link that leads back here. Maybe some people think this is already the link to the poll, but it's not. It's also says so in the message, for the DISCUSSION click here.. :biggrin2: Patience, people, patience, or become on.

    If I have several packs of items to unpack I noticed (since recently) that the main screen constantly hops back into the inventory. So far I have seen this happening with resource packages.

    When activating a Metal package, it 'unpacks', gives the resources, but the screen hops back into the inventory. Very annoying because you have to click the icon again, wait 2s and redo it all over again.
    Not a disaster if you have 1 or 2 of these things, but very frustrating when unpacking more than 100 of these things.

    Best description of bug: After activation of item main screen goes back to inventory (normally the screen of the item you are activating stays open).

    Peaceful fleet speed 4X with ECO 10X would be ideal as it will greatly reduce expedition times on it's returns enabling more expedition cycles in a given time frame therefore increasing take home pay.

    Still it needs to stay on par with eco. Like I pointed out before there are different play styles.
    Zozo is (full) Expo only
    I am (full) Mining only
    So it's obvious that Zozo has more benefit with faster speed and for me it would be the faster eco. If these two are upgraded they should be upgraded in par with each other. I consider myself and Allan the ones with the biggest mine production and Zozo really has unlocked everything that Expo can give. The upgrade must not give one party more benefit over another. I hope this will taken into account.

    It's up to you Miss Shinesun :cool2:

    I think this is a reasonable in between option. Everybody has their own personal wishes based upon their playstyle so sitting somewhere in between makes it fair enough for everybody involved.

    Even a peaceful fleet that goes twice as fast saves already half the time normally required. E.g. a transport over 2 galaxies costs me now about 3 hours, that would be already such a better feeling if it's only 1.5 hours.
    With death stars people can still make long FS if necessary and because of the little influx of new players in Volans an increase of galaxies is not needed.

    So, the above settings are totally fine. :-)

    Since the merge we barely have seen any influx in Volans. There are now 551 registered accounts, that includes all the existing v-moders, inactives and banned players as well. In short, the universe is still dead.


    For those who still want to merge and have not decided yet, we really like to attract more players in this universe. Even if that means even HELPING out these players I would be totally open for it. The game is not only about simply attacking and killing fleet, but it's also a space based 'Sim City' or 'Cities Skylines' as it were. Where the goal is not necessary to only destroy fleet, but simply to BUILD something. I cannot speak on behalf on the few fleeters we have in Volans but these nuckleheads also need to realize we need people in this game and it won't work if there are just a few who directly go after new entries and hunt their fleet or farm them.

    It's a long shot but I hereby call upon ALL fleeters (and miners as well) to WELCOME new players, and HELP them building up nice accounts, without the direct worry of being attacked. Me personally I am ranked 2 in this universe, both military as economically and just after my ally mate Alllan, who has a similar thought. Instead of chasing people away, let's welcome them.

    Friendly fleet might be even up to x6

    Eco x10 perfectly fine
    2 extra galaxies only when there is sufficient influx of new players.

    Defense to debris (as a semi turtler) is not my personal preference, it evokes only senseless attacks, make people stressed out about their 'stuff' and are more bound to quite the game.


    But the main thing is definitely 'friendly fleet' speed, please up that to above mentioned x4 or even better, to x6.

    Yes please, in Volans practically all of us want more peaceful fleet speed, which is only x1 at the moment, which is slowwwwwwwwwwwwwwww.....while exodus Gaspra has x6 peaceful fleet.


    Since Gaspra is also a target universe it would be most likely that 'most' other players from the exodus universes would go for Gaspra, since that one has x6 peaceful fleet, and there are barely any other differences between Gaspra and Volans, but the peaceful fleet speed is something pretty big and I am 100% sure if any poll is done about that whether we like more peaceful speed there will be a large majority for that.


    Also an increase from eco x8 to eco x10 would be a popular option.

    I like to offer the suggestion (to combat dead universes, even after the merge) to introduce AI players. Not the type of AI that would constantly attack you, but being relative 'peaceful' players that build up mines and some defenses and occasionally attack a random other player. And it would be nice that these AI players don't need to 'wait' for the resources to stack up, but just make the AI scanning the universe and rank up the mines and defenses accordingly with it.

    Aside from possible new targets after the merge in the form of real players, a whole selection of AI players would add to the activity in a universe. GF is already making fake accounts but these account do not contribute in any way to the universe, they are automatically created and go inactive after a week with no mines, nothing on them. Hence the idea of making these "computer players" more active.

    Just a thought.

    Nevertheless, those LF researches do increase the production a lot. Take this example of one of my planets in Volans:


    n3bhodm0ZqoL8gc6qdFmnmIi.jpg



    The metal mine 57 there has a base producing of 3M (3.8M in reality but GF does not round off these figures to the closest biggest number)

    Lifeform Research combined does 5M (5.7M in reality for the same reason). (The resource overview has been compacted so not all items are showing).

    But also not even taking into account Magma Forge, Plasma Technology, Items, Collector Bonus, Alliance Class, Crawlers and the Geologist (if I forget one let me know).

    This extra production is thus nothing into account regarding Economy, while it does contribute to it. Simply put, sorry looks a bit messy, but the total of all the extra's that are adding to the metal mine is about 6 times as much than the single metal mine itself. In other words, the 'economy points' are not giving an accurate picture of what somebody produces.


    Metal Mine (Level 57) 3M
    Total per hour: 18M