Posts by Lance325

    )The Alliance Depot is currently one of the least useful buildings in OGame. Its ACS fuel mechanic rarely matters in practice, so most players ignore the building entirely.


    This suggestion would turn Alliance Depot into alliance infrastructure that scales alliance class bonuses.


    Core mechanic


    All Alliance Depot levels from every planet of every ACTIVE alliance member are summed into a single Alliance Infrastructure Pool.


    Activity condition


    Only depot levels belonging to players with activity in the last 7 days count toward the pool. This prevents alliances from inflating the bonus using inactive accounts.


    Bonus formula


    Final Bonus = Base Bonus + (Base Bonus × Alliance Pool)


    Scaling per depot level


    Warriors: 0.03%

    Traders: 0.07%

    Researchers: 0.05%


    Researchers additionally gain:


    +1 expedition slot per 1500 total active alliance depot levels


    Example alliance


    15 players

    16 planets each

    Average Alliance Depot level 12


    Total depot levels


    15 × 16 × 12 = 2880


    Alliance pools


    Warriors = 2880 × 0.03% = 86.4%

    Traders = 2880 × 0.07% = 201.6%

    Researchers = 2880 × 0.05% = 144%


    Warriors


    Base

    +10% alliance member flight speed

    +1 combat research

    +1 espionage research


    Result


    Flight speed = 18.64%

    Combat research = +1.864

    Espionage research = +1.864


    Traders


    Base

    +10% transporter speed

    +5% mine production

    +5% energy production

    +10% planet storage

    +10% moon storage


    Result


    Transporter speed = 30.16%

    Mine production = 15.08%

    Energy production = 15.08%

    Planet storage = 30.16%

    Moon storage = 30.16%


    Researchers


    Base

    +5% planet size on colonization

    +10% expedition speed


    Result


    Planet size = 12.2%

    Expedition speed = 24.4%


    Expedition slots


    2880 depot levels / 1500 = +1 expedition slot


    Benefits


    • gives Alliance Depot a meaningful purpose

    • rewards alliance-wide infrastructure investment

    • improves balance between alliance classes

    • strengthens economic and expedition alliances

    • prevents inactive alliance padding through the activity rule

    as i have said for the past couple of years i am also eilling to come back.


    As for top 10s even though i dont fleet anymore i think they need to come back

    in my opinion they should make himalia, Volans and zenith target unis again because we get a fast uni with Hima, a nice slow uni for those casual players, and an in between option for those who dont want to go to either a to fast of a uni or to slow of one.

    But then again we might be better off merging over to ?EN servers.......

    or you can wait and see if it fixes it self

    I have to agree, 9 Galaxies is to much now a days. I would say 50 to 6 is good, but 7 max if the uni is popular

    there's not many who play on yudiun any more and less that check the forums. But speaking as a yudium playe4 I rather stay where I am because if I would either have to go to a uni where I can get steamroller on a whim with fas5er attack speeds, go to a slower peaceful fleet speed, or give up a lot of eco power with the target unis listed


    Edit: I withdraw my objection, it was pointed out to me the setting are wrong on the forum, and like an idiot didn't fully read this who page and just skimmed it or I would have seen it was actually changed