Posts by 99thIdiot

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    Pro: 4X economy, 50% fuel economy, probe farming, relocate to any slot


    Con: mostly the same faces you remember


    good to see you Rake!

    Sent an attack out just over 9 hrs. But when it got to 50 minutes he would slow it down so it becomes 1hr 10 or 15 minutes. Then wait again till it got to 50 minutes again and slow it down. I can understand a couple times BUT he did this 12 times! Then the last few he sent made it even further back which made the hit a couple hours out. So sitting at my computer waiting for the is hit and he keeps slowing it down time after time. I sent a polite msg asking if it was legal to do this and he never responded.


    I don't feel obligated to explain myself to anyone and ignored your copious PM's. And actually you were not polite at all. But sounds you might possibly be turning a corner here today so I'll share some facts with you.


    Attacking with rips is different than with other fleet. They are expensive and even minor losses are ruinous. You have a large and dangerous fleet which I must respect and take many precautions. I sent the rips to arrive at your usual fleetsave time, hoping that you would go to bed and surrender the bash. You fleetsaved everything except your battle fleet, which you kept on standby for a possible ninja. So I kept slowing the attack keeping it an hour out, waiting for you to give up and go to sleep. You did not. After a few hours I was out of time myself, so the round went to you and I recalled. It was a good duel and you could have earned respect by showing even a hint of sportsmanship.


    The number of slows is irrelevant to anything. At that range it was most comfortable for me to slow 5-10 minutes at a time. At one point I thought one of the team might ACS with me, so I slowed it out 90 minutes or so, to enable him to join. Another wrinkle of rip attacks is that they are vulnerable to return hits. Admittedly I was not too worried in this case, but for your future reference don't be surprised if an attacker waits a long time to recall, or does many unnecessary slows. It is very important to arrange a satisfactory return time.


    I've been playing for a while and all these excellent players still keep me learning. Whenever something happens that I don't understand, it just means I might have yet more to learn. It's a fun game, but just a game. See you in 2 days.

    Well for goodness sake, look what appeared on boards. For folks unacquainted with defender, note that beyond the wonderfully abundant personality and an apparently infinite supply of fresh keyboards, he tends to omit key information. I won't bore everyone with a long list of offences, but rest assured defender has worked very hard over the last couple of weeks to go far out of his way to deliberately antagonize me and others in the ally.



    I guess its good to know that we can post this kind of hit now. Had previously thought that I'll need to sacrifice a few LF in the next attack in case there is a desire to post it.


    Anyway, FR to defender and his incredibly deep well of honor points.

    The settings have changed play and made U1 more interesting. Nice job!


    Yes more cargos required to fs res and consolidate it where needed next.


    The new fuel economy and lack of targets for fleeters made doot really cheap (not sure if changing any relationships).


    Harder to find a long time window for rips because miners seem to be online more often (maybe dealing with all the res).


    Probe raiding makes it less annoying when people relocate into systems where i made a farm. But it can be a tough grind.


    50% debris tips some marginal hits into worthwhile use of a slot.

    The settings have changed play and made U1 more interesting. Nice job!


    Yes more cargos required to fs res and consolidate it where needed next.


    The new fuel economy and lack of targets for fleeters made doot really cheap (not sure if changing any relationships).


    Harder to find a long time window for rips because miners seem to be online more often (maybe dealing with all the res).


    Probe raiding makes it less annoying when people relocate into systems where i made a farm. But it can be a tough grind.


    50% debris tips some marginal hits into worthwhile use of a slot.

    Well i been all over the place, building mines, rips, and probes randomly from day to day. Master of strategy - even i don't know what i'll do next!.


    But at the moment here where I stand:


    Level of Mines player HelplessBunny ( s1-us ) at 11/27/2018, 12:00:08 AM :


    Planet 01 : Metal 38 / Crystal 32 / Deuterium 33 / 15°C
    Planet 02 : Metal 39 / Crystal 32 / Deuterium 33 / 58°C
    Planet 03 : Metal 39 / Crystal 33 / Deuterium 33 / 65°C
    Planet 04 : Metal 39 / Crystal 32 / Deuterium 33 / 12°C
    Planet 05 : Metal 39 / Crystal 32 / Deuterium 34 / 2°C
    Planet 06 : Metal 38 / Crystal 32 / Deuterium 33 / 30°C
    Planet 07 : Metal 39 / Crystal 32 / Deuterium 34 / -33°C
    Planet 08 : Metal 39 / Crystal 32 / Deuterium 33 / -7°C
    Planet 09 : Metal 38 / Crystal 32 / Deuterium 33 / 64°C
    Planet 10 : Metal 39 / Crystal 32 / Deuterium 33 / 50°C
    Planet 11 : Metal 38 / Crystal 32 / Deuterium 33 / 18°C
    Planet 12 : Metal 39 / Crystal 33 / Deuterium 33 / 83°C
    Planet 13 : Metal 39 / Crystal 32 / Deuterium 34 / 13°C


    Points in the metal mines : 12.900.217
    Points in the crystal mines : 5.798.402
    Points in the deuterium mines : 5.630.292
    Points in the mines : 24.328.911
    Plasma Technology : 17


    Per hour : 2.827.437 Metal / 798.442 Crystal / 577.142 Deuterium


    Per day : 67.858.488 Metal / 19.162.608 Crystal / 13.851.408 Deuterium


    Per week : 475.009.416 Metal / 134.138.256 Crystal / 96.959.856 Deuterium



    Export with Infocompte v3.12.26



    Finally back and eager to see all the new merge neighbors!


    Hey! Where'd they all go?



    On 12-11-2018 --:--:--, the following fleets met in battle:



    Attacker HelplessBunny [NOOB]
    ________________________________________________


    Small Cargo 490
    Light Fighter 16.385
    Heavy Fighter 1.274
    Cruiser 734
    Battleship 117
    Battlecruiser 464
    _________________________________________


    Defender mossel
    ________________________________________________


    Large Cargo 98
    Recycler 17
    Bomber 10
    Solar Satellite 39
    Destroyer 187
    Rocket Launcher 3.488
    Small Shield Dome 1
    Large Shield Dome 1
    _________________________________________



    After the battle ...


    Attacker HelplessBunny [NOOB]
    ________________________________________________


    Small Cargo 478 ( -12 )
    Light Fighter 15.954 ( -431 )
    Heavy Fighter 1.245 ( -29 )
    Cruiser 722 ( -12 )
    Battleship 117 ( -0 )
    Battlecruiser 464 ( -0 )
    _________________________________________


    Defender mossel
    ________________________________________________


    Destroyed!
    _________________________________________



    The attacker has won the battle!
    The attacker captured:
    1.376.947 Metal, 559.976 Crystal and 194.086 Deuterium


    The attacker lost a total of 2.410.000 units.
    The defender lost a total of 32.950.500 units.
    At these space coordinates now float 7.104.500 metal and 5.511.500 crystal.
    The attacker captured a total of 2.131.009 units.


    The chance for a moon to be created from the debris was 20%.
    ________________________________________________


    Debris harvested by the attacker(s):
    7.104.500 Metal and 5.512.000 Crystal



    Summary of profit/losses:


    Summary attackers(s)
    Metal: 6.750.447
    Crystal: 5.416.976
    Deuterium: 170.086
    The attacker(s) made a profit of 12.337.509 units.


    Summary defender(s)
    Metal: -20.890.947
    Crystal: -10.987.976
    Deuterium: -3.202.586
    The defender(s) lost a total of 35.081.509 units.



    Powered by OGotcha CR Converter 4.1.7

    defender forgot to save a couple of raiding fleets and gave a back a smidgen of his prior windfall


    fr but i guess you don't need sc anymore anyway




    On 16-10-2018 --:--:--, the following fleets met in battle:



    Attacker HelplessBunny [NOOB]
    ________________________________________________


    Small Cargo 1.222
    Heavy Fighter 529
    _________________________________________


    Defender saiyan [215]
    ________________________________________________


    Small Cargo 700
    Large Cargo 400
    Cruiser 1
    Espionage Probe 14
    _________________________________________



    After the battle ...


    Attacker HelplessBunny [NOOB]
    ________________________________________________


    Small Cargo 1.217 ( -5 )
    Heavy Fighter 529 ( -0 )
    _________________________________________


    Defender saiyan [215]
    ________________________________________________


    Destroyed!
    _________________________________________



    The attacker has won the battle!
    The attacker captured:
    2.664.906 Metal, 1.345.769 Crystal and 625.123 Deuterium
    1.332.453 Metal, 672.884 Crystal and 312.561 Deuterium
    666.226 Metal, 336.442 Crystal and 156.281 Deuterium
    333.113 Metal, 168.221 Crystal and 78.140 Deuterium


    The attacker lost a total of 20.000 units.
    The defender lost a total of 7.643.000 units.
    At these space coordinates now float 1.149.000 metal and 1.149.300 crystal.
    The attacker captured a total of 8.692.119 units.


    ________________________________________________


    Debris harvested by the attacker(s):
    1.149.000 Metal and 1.150.500 Crystal


    Summary of profit/losses:


    Summary attackers(s)
    Metal: 6.135.698
    Crystal: 3.663.816
    Deuterium: 1.172.105
    The attacker(s) made a profit of 10.971.619 units.


    Summary defender(s)
    Metal: -8.816.698
    Crystal: -6.344.316
    Deuterium: -1.174.105
    The defender(s) lost a total of 16.335.119 units.



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