Here's a few ideas I've been tossing around in my head and would love some feedback on
1) Caravan System: This would work similar to ACS except that it's for Transport or Deploy Missions. This would be a simple, but nice quality of life feature allowing you to sync up transport or deploys to a planet. I know at least SOME of us have had the annoyance of one transport being a few minutes faster than another, forcing your mine output to 0, while you wait for that 2nd fleet to arrive so you can start your construction. I could see this feature being tied to the Admiral officer to make him a little more enticing to players and to replace the "Loot priority" which doesn't appear to actually work (unless i'm completely misunderstanding how it works).
2) Laser Tech + Expedition Upgrade: Laser tech is the only tech (graviton excluded) that is completely useless after a certain level (12). The bonuses for Ion is very meh, but at least it's something. I feel like Laser Tech and Expeditions could both use a small boost so my idea is for Laser Tech to either (A) Reduce the chance of a 'Nothing' result by 1% per level or (B) Increase the Resource/Ship/Dark Matter rewards from expeditions by 1% per level. This doesn't feel like it would really break anything and would make Laser Tech a little more useful and Expeditions more enticing.
3) Recall All: Pretty simple, an option to recall ALL fleets in flight. I could see this being tied to either Commander, Admiral, or All Officers. This would be a very nice quality of life feature, especially for those who recall/deploy to fleetsave.
4) Combat Report Filter/Searching: Straight forward, the ability to search through, or filter by location/day, your combat reports. Very frustrating to try to see if you're staying within the Bashing limit when you're going through 65+ pages of reports.