Been wanting to see that movie. Heard he gets into it with a bear.
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- Andvari300
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It’s based on the true story of Hugh Glass, a early 19th century American fur trapper who, while employed in a trapping party in South Dakota, was mauled by a startled grizzly bear sow. This is the actual story.
After several days of carrying him through hostile Indian country and seeing no improvement in his condition, the party’s captain left two men with Glass with instructions to give him a proper burial once he died. After waiting for a couple of days, Glass held on and the elder of the two convinced him to leave Glass. Glass, who at the time was barely conscious, managed to recover some of his strength.
Awakening in the middle of Indian country with no supplies or weapons, glass crawled for more than 70 miles, surviving off snakes, bugs, and dead animal carcasses. He stove off infection by allowing maggots to eat the rotting skin on his back.
Over time, Glass managed to recover his strength enough to where he could walk with a staff. He then walked another 150 miles to the nearest army fort all while avoiding Crow Indians who were violently opposed to the encroachment of American settlers.
Upon reaching the fort, Glass recovered his strength and immediately sought to kill the two men who left him. The first, elder man, had taken a job as an Army guide. With his position he was considered, essentially, a member of the US military which would’ve meant instant hanging if Glass touched him. Glass told the man if he ever left the army, he’d be waiting for him. As far as we know, he didn’t leave until after glass died. The Man’s officer made Glass’ former co-worker return his equipment as well as give him $100 compensation.
The second man was actually a 12 year old boy. Glass, not realizing this, forgave him as he was merely doing what he was told.
Glass retuned to work for American Fur Company and trapped for a few more seasons enjoying legendary status amongst the North American trapping community. Eventually he bought a farm alobg the Missouri River where he was a neighbor of Daniel Boone. Glass was killed in an Indian attack in his late 50’s.
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Wow, I might have to look for that. That sounds intense.
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Wow, I might have to look for that. That sounds intense.
Admittedly, Ive never read this one, but this is the book that historians who specialize in that area recommend.
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Sounds really incredible
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Sure beats the plot line for Freddy Kruger #12
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Its a great movie. Much recomend
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What is this uncharted territory?

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Because the whole community could come in here and talk about things.
Like here's a great topic:
Let's have another merger: every universe goes into one of 2 universes, one for older Unis, one for newer Unis..
Which two Unis do we pick? -
Peg and Jap since both have nice fleet powers. I'd say Uni1 but those vets are killing those players lol. Uni1 didn't get a big forces move in like Jap did.
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I agree with Andvari’s picks. Also I agree that Universe 1 is not rookie-friendly.
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To alot of the 'newer' universe, Jap is an 'old' universe.
From a points perspective the gap between Jap and Oberon for example is insane. Our top guy (whos wAY ahead) is just pushing 25M, where they are closer to 165M. it would already be unwinnable.
I wouldn't recommend merging any uni's where the smaller uni's top 5 can't even ACS a victory vs any of the new uni's top 25. That will just make players quit most likely. Even thats a large margin, but atleast one can lean on a shred of hope that you can catch someone making a mistake or do a good MD mission and ACS with ur mates for a victory.
Merging uni's with large point gaps is pretty bad for increasing activity, you ultimatly have lower players quit, and higher players don't see much more action since no one can even fly on them anyway, so it only benefits the already top guys. If a uni is more even, you can see interesting upsets. This is why the Hyper/Jap merge worked as well as it did, and other uni's might not have.
In general, you need the newer unis to have higher speeds so they can catch up to the old unis. GF should really be gradually lowering the econ speed of older uni's and increasing it of new unis. That will create a constant effect of new, fresh unis for players to start over in, being mergable into older established uni's where there is 'no hope' of success. fleet speed (for older uni's) isn't as important as in an established uni it doesn't have much effect.
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Yes, Malicious, but that goes back to the argument that it’s unfair to players who spent (some of them) more than a decade playing in a traditional 1x universe growing their account the hard way only to be passed up by someone who’s been online for a couple of years.
If you want to merge old and new universes, you need to put the old traditional-ish universes together and then combine all of the speed universes
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GF should really be gradually lowering the econ speed of older uni's and increasing it of new unis. That will create a constant effect of new, fresh unis for players to start over in, being mergable into older established uni's where there is 'no hope' of success. fleet speed (for older uni's) isn't as important as in an established uni it doesn't have much effect.
No. This would invalidate years of work of veteran players, and would make becoming a top player in points in established unis far easier if you could just simply invade said unis with a similar strength account from a young new uni instead of building up an acc in the old one.
Being a top player in an old uni would loose its meaning and prestige for everyone who merges into it. -
There is always going to be a top player who 'loses' something in the merge. The same could be argued for the player who fights their way to the top, lets say my guys in oberon, only to get merged into, say Jap, where we are basically the bottom again.
The key is to always merge uni's as evenly (point wise) as possible. Remember the point is not to keep everyone where they are and happy about how they got there, but to help bring life into old, dead unis where teh guys at the top are the only ones playing, and are barely playing at that.
Personally, i'd rather be near the top, flying against a fairly matched group of players (wether they had to 'work for it' as long as i did or not) than be in a uni all by myself on the top with nothing to do but admire the years i've put into slow boating res from planet to planet with cargos and building fleet that I never get to use. I'd be curious how many top 10 players agree with me.
I want life brought into my uni with a merge, not players who have put in just as much time as me to get here... honestly, thats just an unrealistic goal. My uni is already a year old, there simply is no other uni with the same tiem put in, that would be fair to merge with. -
Maybe I’m wrong, but I feel like you should take care of your oldest players first-the ones that have had the same account for 10 years, have played through updates, adapted to new ships and game functions, and weathered Gameforge’s tinkering with the gameplay and micro-transactions. But that’s just my opinion...
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Remember the point is not to keep everyone where they are and happy about how they got there
Why not?
I've played my account for 9 years. Yes, I'm also the original ower, no one gave it to me. I went through two mergers, two speed setting increases. I've weather at least 3 intense wars that make the wars in Oberon look like subtle disagreements. Survived MDs, farming, being hunted, and I've built a fairly cool account.
I played a lot of hours, probably have farming going 10-14 hours a day and focused on building my account smart. I've climbed up a huge hill, and while I still have ambition to go farther, I'm proud of every rung on the ladder...because I built the account myself, brick by brick, mistake by mistake, turning bad into good, and surviving.
I clawed, negotiated, bleed, and scrapped my way to the top so I could enjoy winning.
So, please, tell me why I have to let some guy who started last spring have a "fair shot" at being competitive with me by changing the speeds, making allowances, and giving him advantage so he can "catch up"?
I'm sorry, but I like where I'm at, and I want to stay here.
My view is simple: You want to be a top tier account? Earn it. No handouts.
This isn't a "participation medal" kind of game. -
I worked just as hard in similar ways to climb to the top in my Uni. Why invalidate my achievements by forcing me into a Uni that I have no chance in competing in?
Is your effort more valuable than mine simply because you started first?
As much as it isn’t “fair” that a speed Uni got to an even playing field faster. Isn’t it equally unfair that a player gets forced into an unwinnable situation? Doesn’t that also invalidate their work?
I’m just saying a happy medium has to be struck. The goal in a merge is to consolidate activity so players have other players to interact with.
I think the smaller the gap between exodus and target Unis the better for all involved and the more effective the merge. If the exodus Uni is too far behind the target. I think most players would quit or get squashed too easily.
If you want to sit at the top and reign supreme over ur hard work, why ask for a merge?
If you want some worthy opponents, why not bring on ones that stand to be real competition?
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I worked just as hard in similar ways to climb to the top in my Uni. Why invalidate my achievements by forcing me into a Uni that I have no chance in competing in?
Well, as I said above...2 Universe, one for older accounts, one for newer.
I'm was not asking guys in Oberion or Uriel to force merger in Pegasus and Uni 1.
I agree whole heatedly that the gap should be reduced as much as possible.
And yes, my effort is more valuable than your effort because I started before you.
It doesn't mean that you can't work hard and match my effort eventually, I'm not claiming to be a super star player, but I have put in a lot and that's worth something.
Don't cheapen my effort by giving shortcuts, and more important don't rob yourself of the pride and sense of worth that you get from earning. -
It’s agreed then.