October 17: Version 11

  • Ahoy!

    Tuesday, October 17, we will update the live servers with the newest game version.
    This version brings a brand new game introduction and first steps for the new players aiming for a better onboarding when starting to play OGame.
    More information here.

    Version 11.0.0 will be applied with a 2 phases maintenance:
    - at 10:00 CEST on OGame.org Gaspra
    - at 13:00 CEST all the other universes

    Your OGame Team

  • Ahoy!

    Wednesday, October 18, we will update the live servers with the newest game version.
    This version brings a brand new game introduction and first steps for the new players aiming for a better onboarding when starting to play OGame.
    More information here.

    Version 11.0.0 will be applied with a 2 phases maintenance:
    - at 10:00 CEST on OGame.org Undae
    - at 13:00 CEST all the other universes

    Note: Please be aware that during the maintenance several logouts from the game are expected. It is known that it happens and we are already working on a solution for it.


    Your OGame Team

  • Hi

    Today, 19th of October, during the day we will run a script to solve the issue related with a task where players need to tear down a level of the Fusion power plant, which was problematic for higher level players. After running the script, all players that have a higher level than 10, will have the task resolved automatically.

    This will not bring any disconnect or kick of the game.

  • Hi

    To avoid previous errors and not endanger your game play, we will have to postpone running the script.
    As soon as have a concrete date, we will let you know.

    We apologize for any inconvenience caused.

    Your OGame Team

  • Hello commanders!


    Today, Friday October 20, we will have a hotfix maintenance to tackle some issues with fleet queues and resource production reported recently:

    - at 10:00 CEST OGame.org Undae

    - at 13:00 CEST all the live universes


    Note: Please be aware that during the maintenance several logouts from the game are expected. It is known that it happens and we are already working on a solution for it.



    The OGame Team

    “So do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.”



  • Hello commanders!


    Today, 25.10.2023, at 10:00 CEST we will run a script to solve the issue related with a task where players need to tear down a level of the Fusion power plant, which was problematic for higher level players. After running the script, all players that have a higher level than 10, will have the task resolved automatically.


    This will not bring any disconnect or kick of the game.



    The OGame Team

  • Ahoy!

    On Monday, October 30, we will update live game rounds with the newest game version:
    - at 14:00 CEST OGame.org universe Undae
    - at 14:30 CEST all the live universes

    Changelog:
    - Removed the ability to scroll via mouse wheel from the rank selection dropdown on the alliance member page to avoid accidental rank changes.
    - Fixed a case in which having multiple different lifeform researches applying to the same ship type caused the bonuses applied to ships to be displayed incorrectly.
    - Fixed the displayed fleet arrival times on Fleet Dispatch II not considering alliance class speed bonuses.
    - Fixed being unable to exchange bought Import/Export items after transferring to another game round.
    - Fixed an issue that caused several errors to appear on older browser versions.
    - Fixed being unable to transfer away from graveyard servers.
    - Fixed the Traders alliance class affecting Food and Population capacities.
    - Fixed the lifeform highscores having "Points" as their titles instead of each highscores correct title.
    - Added number separators to resources displayed in the Immersive Player Introduction.
    - Removed all Smatched reference from the Options.
    - Fixed an issue that was keeping fleet missions stuck after returning
    - Fixed an issue with a fleet queue order not updating defender information
    - Several fixes and improvements in the back end that might lead to game issues which can be fixed with a hard reload (Ctrl+Shift+R in most browsers).

    The OGame Team

  • Hello commanders!

    Thursday, November 16, we will update live game rounds with the newest version:
    - at 10:00 CET OGame.org universe Undae
    - at 13:00 CET all the live universes

    Changelog:
    - Fixed the Empire View not considering lifeform resource production bonuses for the displayed resource production values;
    - Fixed lifeform resource bonus researches not being added or removed correctly when the required amount of population was lost or gained;
    - Fixed activity not being gained on all planets and moons when leaving vacation mode;
    - Fixed an issue that caused espionage missions to get stuck in some cases;
    - Fixed the construction info page of Solar Satellites not considering lifeform energy bonuses to the displayed amount of energy production;
    - Fixed the collector class perks that were displaying outdated information;
    - It's not possible to move an account from Graveyard to an non-LF round if you are coming from an LF round;

    - Fixed a defender's fleet not getting hit by an attack fleet with a higher ID arriving at the same time.
    - Fixed a multialarm issue when an account was transferred to a different player's lobby.
    - Fixed construction times resetting when an account gets transferred to another game round.
    - Fixed the construction info not opening correctly for storage buildings under some conditions.
    - Fixed combat reports from deleted players containing a fatal error.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload
    (For Chrome use Ctrl+Shift+R (clearing the browser cache) - For Firefox, Internet Explorer and Opera GX use Ctrl+F5 - For Opera use Ctrl+Shift+Del).

    The OGame Team

  • Hello.

    We will apply today the hotfix version 11.3.3 to tackle issues regarding fleets getting stuck:
    - at 14:20 CET (all servers except the new ones that will open at 14:00 that will receive it before)

    Please bear in mind that the time is an estimation, it might get a slight adjustment if needed.

    Fleets from DE_251 and EN_198 will have to be cancelled.

    The OGame Team

  • Hello commanders!

    Tomorrow, November 21, we will apply a hotfix to the live universes:
    - at 10:00 CET OGame.org Undae
    - at 13:00 CET to the rest of the live universes

    This hotfix version should tackle some fleet stuck events issues that are still around.

    The OGame Team

  • Hello commanders!

    Tomorrow, November 28, we will update the live servers with the newest version:
    - at 10:00 CET OGame.org Undae
    - at 13:00 CET all the other universes

    Changelog:
    - Fixed the column header missing for alliances on the alliance search popup;
    - Changed the design of checkboxes;
    - Merged the lifeform Overview Page into the lifeform Management Page;
    - Added info buttons for every lifeform research and building to the lifeform Management Page;
    - Removed the info for food and population from the Resource settings page;
    - Renamed the Player Bonuses page into "Lifeform Player Bonuses";
    - Lifeform Development (Tech tree) added to the Lifeform Buildings overview
    - Reduced the costs for re-rolling each section of the lifeform tech tree from T1 = 60.000 DM, T2 = 120.000 DM, T3 = 180.000 DM to T1 = 6.000 DM, T2 = 12.000 DM, T3 = 18.000 DM;
    - Added the option to disable looting food on attack missions to Fleet Dispatch II;
    - Fixed the loot priority not being selectable for moon destruction missions when the Admiral is active;
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team