Hello commanders.
Bellow we will gather the changelog for each of version 10 subversions for a easy way to spot which feature/bugfix affected which version.
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10.0.0
- Restructured large parts of the back end to improve the overall performance of all player-induced actions affected by the Event Handler system. For example, all players on a game round should no longer be blocked from finishing their active building entries while the combat calculations for a significantly high amount of ships are taking place. These changes also lay the groundwork for the introduction of future content updates to servers with high player activity.
- Fixed the position change displayed in the highscore not resetting correctly at the end of each day.
- Fixed banned players occupying a highscore position.
- Fixed the alliance highscore getting displayed with decimals in the search.
- Fixed lifeform buildings (local effect) and lifeform researches (global effect) not applying storage bonuses to the correct planets.
- Adjusted rapid fire to stop when no targets are left to decrease the runtime of combat calculation (Death Star will have a maximum of 99% rapid fire)
- Several fixes and improvements in the back end.
10.0.0-beta15
- Added a quick recall button in the fleet movement window.
- All buttons in the galaxy view are now aligned under the category “actions”.
- Fixed a bug that prevented planet relocations even if sufficient DM was present.
- Fixed a crash that was caused by visiting the shop page while having the Orbital Den LF tech active.
- Fixed the commanding staff being free if it was purchased with “found DM”.
- Fixed combat report not being sent after a successful counter espionage.
- Fixed Kaelesh Gravitation Sensors not granting the “DM found in expeditions” bonus.
- Fixed Kaelesh Enhanced Sensor Technology not granting any bonus.
- Fixed the broken Scrap Merchant.
- Fixed a bug that continually refreshed the current page for a few seconds.
- Fixed a bug that swapped the shield value of an attacker with the defender value.
- Ship/Defense Techinfo now shows percentage AND values for Rapid Fire
- Death Star Rapid Fire has been adjusted to the current live values. This value was capped for Espionage Probes, Crawler and Solar Satellite to 99.6% (250):
10.0.0-beta18
- The issue with ships getting stuck on missions and never coming back should not occur anymore
- Fixed Rock’tal Advanced Recycling Plant not working correctly
- Fixed not being able to abandon a planet after deleting the moon, first
- Fixed not being able to recall fleet to planets in combat
- Fixed wrong values for received rapidfire inside techinfo of ships
- Fixed an issue with the message for a tactical retreat not being sent
- Fixed an issue with harvest missions not being queued after attack missions
- Fixed a bug that prevented the message inbox from loading
- Fixed a bug that prevented a planet relocation from completing
- Fixed a bug that resulted in a combat falsely ending in a draw
- Fixed an issue on the OGame Mobile app with activating items
- Fixed an issue on the OGame Mobile app that crashes the session when receiving messages from an ignored player
10.0.0-beta19
- Fixed issues with combat events not being queued correctly
- Fixed an issue with event planets not being attackable
- Fixed a bug that prevented a M.O.O.N.S. event from occurring after a server transfer
- Fixed a bug on the OGame Mobile app that resulted in a crash when sending multiple buddy requests on an unvalidated account
10.0.0-rc1
- Fixed issues with Lifeform technology remaining active after losing required population
- Fixed protected Lifeform population being able to get killed in combat
- Fixed issues with combat not occuring on some planets with certain technologies
- Fixed more issues with combat events not getting queued correctly
- Fixed alliance tags not getting displayed in player highscore leaderboards
10.0.0-rc2
- Fixed alliance highscores being displayed as empty for several minutes right after creating an alliance.
- Several fixes and improvements in the back end.
10.0.24
- Fixed several display issues of the resource settings page.
- Several performance improvements.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).
10.1.0-rc1
- Changed the fleet recall button in the event list to no longer redirect you to the fleet movement page. You'll stay on the page you currently are on instead.
- Changed Graveyard system where players will only be allowed to return to the community where the account was before (there will be an exception for players from former BA (balkan) community
- Fixed being able to phalanx scan an admin's planet.
- Changed wreckfields to no longer be accessible while combat is being calculated on a planet to avoid calculation issues.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).
10.1.18
- Fixed moons being indestructible.
- Several performance improvements. Some displays like the energy amount are being cached for up to 10 seconds and thus do not update immediately anymore due to these changes.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).
10.1.19
- Reverted the change to the resource display. It will update instantly again.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers)
10.1.28
- Fixed lifeform building bonuses not working correctly.
- Fixed an issue that lead accounts to not be deleted after the date was reached.
- Fixed an issue that lead to the "Planet destroyed" mark not been deleted on the Galaxy View.
- Several performance improvements.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).
10.2.0-beta3
- Updated the API endpoints for add-ons:
-- Added Deuterium to the API of harvesting reports.
-- Added lifeform bonuses to the API of espionage reports.
-- Added lifeform techs to the API of combat reports.
-- Added Deuterium in debris fields, skippable inactive systems, and skippable empty systems to sX-lang.ogame.gameforge.com/api/serverData.xml.
- Fixed lifeform level bonuses being applied twice to lifeform research.
- Fixed construction queues getting cancelled if a running entry was finished with DM during combat calculation.
- Fixed a "\" always being displayed after certain characters.
- Fixed expedition fleets returning instantly when their outcome was an early return.
- Fixed attacks not resulting in combat when arriving on an abandoned planet.
- Fixed accounts randomly getting logged out.
- Fixed the wrong values of lifeform research being displayed in espionage reports.
- Fixed an issue with abandoning a planet.
- Added a button to start building 10 lifeform buildings at once.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).
10.2.0-rc2
- Re-implemented invisible debris fields that are created after lossless combat
- Fixed an issue with Lifeform energy technologies not affecting the energy production of other planets
- Fixed issues with the +10 lifeform buildings queue feature temporarily locking the planet in certain circumstances
- Fixed technology bonus page not including lifeform level %-bonus
- Fixed military sub-highscores resetting to 0 after a ban expires
- Fixed issue with accounts not being deleted after being marked for 7-day-deletion
10.2.1
- With this version the lock time has been reduced from 5min to 30secs when having several 1sec building upgrades.
10.3.0
- Replaced the background with a larger background image
- Fixed messages for recycling debris containing negative numbers in some cases.
- Fixed the highscores for military points destroyed and military points lost not updating for defending players.
- Fixed the techinfo of the population and food buildings displaying wrong production values.
- Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).
10.4.0
- Parts of the UI (planet bar, resource bar & production box) will now automatically be refreshed when a construction is finished on the same planet. This works across multiple tabs.
- Build list calls (shipyard, build, demolish, cancel a construction/technology) are changed from full page reload to ajax call
- Fixed displayed values for fusion reactor, solar plant and crawlers’ energy consumption and production being incorrect when your current energy level is below 0.
- Fixed individual, non-total displayed values for resource production being incorrect when your current energy level is below 0.
- Resource packages now always grant the exact value of a daily production
- Fixed officer resource boni only being displayed inside resource settings page after an update was triggered by for example starting a construction order
- Fixed error messages occurring sometimes when switching planets
- Fixed issues with the “Start with DM” button not working properly
- Fixed the tech info panel not opening for lifeform buildings
- Fixed a bug that caused chat messages to not be sent
- Fixed mine production bonus not being displayed inside resource settings page when the production factor is < 100%
- Fixed issues with the speed-up feature for the building/research queue not working correctly
- Fixed issues with the “start with DM” feature for technologies not working in certain cases
- Fixed false error pop-ups appearing briefly when ordering a construction/speed-up/cancellation of a technology (only affected Firefox)
- Fixed a bug that caused the activation button inside the item-buff bar to not work anymore
- Fixed issues with fleet mission reports not being received
- Fixed some shop-items being displayed as buyable even though the DM is insufficient
(With this version all the items will be shown on the shop, even the ones that usually are only available during some game events (Krakens, newtrons,...). Even if those items are visible, it is not possible to purchase it.
It doesn't change how the shops itself works and it is a visual issue that will be fixed within one of the following versions.)