PTS Updates

  • Hello commanders!

    Tomorrow, November 23 at 14:00, we will updated PTS with the newest game version.

    Changelog:
    - Fixed the column header missing for alliances on the alliance search popup;
    - Changed the design of checkboxes;
    - Merged the lifeform Overview Page into the lifeform Management Page;
    - Added info buttons for every lifeform research and building to the lifeform Management Page;
    - Removed the info for food and population from the Resource settings page;
    - Renamed the Player Bonuses page into "Lifeform Tech Bonuses";
    - Added a button linking to the lifeform tech tree to the building info of each species' lifeform tech building;
    - Reduced the costs for re-rolling each section of the lifeform tech tree from T1 = 60.000 DM, T2 = 120.000 DM, T3 = 180.000 DM to T1 = 6.000 DM, T2 = 12.000 DM, T3 = 18.000 DM;
    - Added the option to disable looting food on attack missions to Fleet Dispatch II;
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    Please bear in mind that the time is an estimation, it might get a slight adjustment if needed.

    The OGame Team

  • Hello commanders!

    Today, November 27, within the next few minutes we will update PTS with the newest game version.

    Changelog:
    - Fixed the loot priority not being selectable for moon destruction missions when the Admiral is active.

    The OGame Team

  • Hello commanders!

    Today, November 29 at 11:00 CET, we will update PTS with the newest game version:

    Changelog:
    - Reworked Lifeform Player Bonuses page (Resources > Resource settings > Lifeform Player Bonuses) for a detailed overview.
    - Fixed a case in which fleets get stuck.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team

  • Hello commanders!

    Today, December 5 at 14:00 CET, we will update PTS with the newest game version:

    Changelog:
    - Fixed the food loot button not displaying "On" and "Off" in all languages.
    - Added new icons to the lifeform player bonuses page.
    - Added an info button to the character class bonus header on the lifeform player bonuses page.
    - Added a link to the images of each lifeform to the lifeform management page on the lifeform player bonuses page.
    - Fixed the info page of lifeform researches on the lifeform management page always displaying level 1.
    - Fixed the cache not refreshing immediately when a lifeform got removed from a planet.
    - Fixed planets not unlocking correctly in some cases.
    - Fixed outlaw players not being attackable.
    - Fixed the lifeform experience display not starting at the top.
    - Fixed several buttons not being clickable correctly on the lifeform player bonuses page.
    - Changed the maximum number of displayed decimals to 2 on the lifeform player bonuses page.
    - Fixed caps missing from the lifeform player bonuses page.
    - Fixed a general info section missing from the lifeform player bonuses page.
    - Fixed an info button missing from the fuel consumption reduction on the lifeform player bonuses page.
    - Adjusted the loca of the icon tooltips in the ship and defense sections of the lifeform player bonuses page.
    - Fixed some lifeform level bonus values being displayed with more decimals than necessary on the lifeform player bonuses page.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team

  • Hiho

    Version has been changed to 11.5.0-beta3.

    The changelog has been adjusted, the following points have been added to the post above:
    - Reworked the info about lifeform tech in espionage reports.
    - Changed the loca and order of ship and defense icons on the lifeform player bonuses page to be in line with the detailed info pages of ships and defense buildings.
    - Fixed the General class bonus to combat ship speed missing on the lifeform player bonuses page.
    - Fixed percent values being displayed for values that should be displayed as integers on the lifeform player bonuses page.
    - Fixed the Slingshot Autopilot lifeform tech missing from the lifeform player bonuses page

  • Hello commanders!

    Today, December 8 at 14:00 CET, we will update PTS with the newest game version:

    Changelog:
    - Added a bashing protection system to the game. This will stop any further attacks from the same player on the same target after the 6th attack that has occurred within 24 hours.
    - Fixed BBCode not working on alliance pages.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    With today update the new Bashing System will be deactivated.
    As a test case we will turn Alpha into a PvP test-universe and attacks will be allowed during the weekend without any restriction. If you don't want to take part, please make sure to activate vacation mode. The account copy system is always in place on Alpha and the initial state of the account will be possible within 24h in case of getting attacked. The no-attack rule still applies to Bermuda.
    During these days we will be looking for a way where the attacks will not be possible even if the Bashing System is disable.
    Bring you bounty hunter side!

    The bashing system for PTS will be adjusted during the next week to the following:
    - The limit of attacks will be set to 0 and with that, players won't be able to attack other accounts
    - The only exceptions to the bashing system will be if the players are on the buddy list or on the same alliance, in this case there won't be any attack restrictions.
    As a dare, the first player to report a way to go around the system on PTS will be granted a 25€ Gameforge coupon.
    Once again, bring on your bounty hunter side!

    Please bear in mind that the time is an estimation and it might get adjusted if needed.

    The OGame Team

  • Hello all!

    The Bashing system has been enable on Alpha.
    From this point on it shouldn't be possible to attack other accounts unless they are on the buddy list or same alliance.

    Cheers

  • Hello commanders!

    Today, December 13, we are updating PTS with the newest game version:

    Changelog:
    - Added language selection.
    - Fixed the lifeform experience icons being misaligned on the lifeform player bonuses page when viewed in Firefox.
    - Added a general cap to fuel reduction, so no ships can be sent out for free on universes with the fuel reduction setting active.
    - Added country flags to several pages that represent the language a player is using.
    - Added the option to set an alliance's language for players to see which language is mainly used by its members.
    - Added a button to the navigation bar at the bottom of each page that allows you to view a universe's settings.
    - Fixed several error messages displaying that your fleet is in combat when an action cannot be executed due to a different reason.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    Known issue on the server settings menu that displays DiDF instead of DF value.

    The OGame Team

  • Hello commanders!

    Today, January 12 at 14:00 CET, we are updating PTS with the newest game version:

    Changelog:
    - Removed country flags from the highscore.
    - Added country flags to the chat.
    - Fixed event banners not getting displayed in the selected language.
    - Fixed demolish not working when queued after a construction.
    - Added two digits to the decimals of class bonuses displayed on the lifeform player bonuses page.
    - Fixed Slingshot Autopilot providing less Deuterium the earlier a fleet was called back instead of more.
    - Changed the Deuterium from Slingshot Autopilot to no longer being immediately added when calling back a fleet. It will be added to the planet once the fleet arrives back now.
    - Fixed an error showing up when opening a shared report of a deleted player.
    - Fixed colony and moon names not being created in the player's selected language if it differs from the universe's original language.
    - Fixed several system messages not being correctly translated if the player's selected language differs from the universe's original language.
    - Changed the support link to always redirect to the support page of the universe's language instead of the player's selected language.
    - Fixed ship names being displayed in different languages in messages containing them.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    The OGame Team

  • Hello commanders!

    Today, January 17, at 14:00, we are updating PTS with the newest game version.
    This version doesn't bring anything new and fixes only some issues reported during the PTS phase.

    The OGame Team

  • Hello commanders!


    Tomorrow, February 2 at 10:00 CET, we will update PTS with the newest game version:


    Changelog:

    - Fixed fleets not being visible on their return flight from targets protected by the bashing protection after counter espionage and destroy missions.

    - Changed the behavior of the bashing protection. (1)

    - Simplified the rules for returning players on the graveyard. (2)

    - Fixed being able to access the general and display options while being in vacation mode on accounts that are not validated.

    - Fixed the text on the techinfo page of lifeform population buildings having the addition "(Percent)".

    - Fixed several unavailable ship types being displayed on the Jump Gate page.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).

    -----------------------

    1. Bashing Protection (not enable on live universes yet)

    • Attacks/Combat
      Attacks count towards the bashing counter if the attacker won the combat or if is a draw.
      - If the defender wins the combat the bashing counter will not be increased.
    • Espionage mission
      Any espionage mission with only espionage probes will not count towards the bashing protection counter.
    • Counter espionage
      When counter espionage happens, combat will be initiated. The "Attacks/Combat" rule will trigger.
      - This rule also covers sending ships with your espionage probe on an espionage mission.
    • Espionage probes (with storage)
      Espionage probes with storage fall under the "Attack/Combat" or "Espionage mission" rule:
      - If a player attacks another player using espionage probes and he wins the combat, the bashing counter goes up;
      - If a player attacks another player using espionage probes and he loses the combat, the bashing counter will not go up;
      - If a player sends espionage probes with storage on espionage missions, the counter will not go up.

    Important to note:

    • Players who reached the bashing limit for a planet/moon can't join any ACS who attacks this planet/moon.
      - This is to prevent that ACS will fail because a member reached the limit of the bashing protection
    • If the player has reached the full bashing protection counter, he won't be able to send espionage missions with other ships anymore towards the target where he reached the full counter. Normal espionage missions with only espionage probes is still possible.

    2. Graveyard returning rules (it will be in place as soon as the version will be applied to live rounds)

    The Graveyard rules have been simplified. From now on the account will be only able to return to the previous universe where it was.

    If an account goes to the Graveyard from EN 1, it will be only possible to move back to EN 1.

    Scenarios:

    - The previous live round still exists: the account will see it as a target to move out of the Graveyard;

    - The previous live round is part of a running Global Merge: the account will have the targets of its universe on the running Global Merge;

    - The previous live round is part of a finished Global Merge: the account will have the targets of it's universe on the Global Merge;

    - The previous live round has been part of a old Global Merge: the player will need to contact the support team of the community where the account was (if the account was on PL 68 before the Graveyard, OGame.pl Game-Team needs to be contacted).


    The OGame Team

  • Ahoy!

    On Friday, February 9, we will enable the bashing system on Alpha and Bermuda with a limit of 6 attacks.

    As expected the attacks on those rounds will be possible again according to the limit imposed by the bashing system. If any player doesn't wish to take part on it, please make sure to set the account with vacation mode.

    The OGame Team

  • Hello commanders!


    Today, February 9 at 14:00 CET, we will update PTS with the newest game version:


    Changelog:

    - Fixed a bug that resulted in a failed relocation due to an abandoned/destroyed moon

    - Fixed a bug that caused Lifeform Research bonuses to remain active after Lifeform reactivation even though the population is insufficient


    Important:
    With version 11.9.0 we will implement a Maintenance Mode that will be in place for every game maintenance that will follow from now on:
    - before starting a update the Maintenance Mode will be activated and any account logged on the game will be disconnected
    - during that phase no login will be possible as well. As soon as the update/maintenance finishes we will deactivate the maintenance mode and players will be able to login to their accounts again.


    The OGame Team

  • Hello commanders!


    Today, February 16 at 14:00 CET, we will update PTS with the newest game version:


    Changelog:


    - Added the following rule to the bashing system:

    • Fleets with only espionage probes (regardless of mission):
    • In servers without probe storage: Never counts towards bash count.
    • In servers with probe storage: Attacker wins count towards the bash count and draws/lose do not count towards bash count.

    - Fixed the expedition mission type being available when the debris field is selected on slot 16.

    - Fixed line breaks being made when sending a message with the Enter key while having the cursor in the middle of the text.

    - Removed a redundant requirement from the Pathfinder's tech tree.

    - Fixed "23" showing up at the end of the auctioneer's rules.

    - Fixed the displayed number for available exchanges of a bought item on the Import/Export page on the mobile app being 1 higher than the actual amount.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    The OGame Team