PTS Updates

  • Hello commanders!

    Today, July 24, at 15:00 CEST we will updated Bermuda with the latest game version.


    Changelog:
    - Fixed moons being indestructible.
    - Several performance improvements. Some displays like the energy amount are being cached for up to 10 seconds and thus do not update immediately anymore due to these changes.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).



    Your OGame Team

  • Hello commanders!

    Today, July 26, at 14:00 CEST we will updated Bermuda with the latest game version.

    Changelog:
    - Reverted the change to the resource display. It will update instantly again.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).

    Your OGame Team

  • Hello commanders!

    Today, July 31, we updated Bermuda with the latest game version.

    Changelog:
    - Fixed lifeform building bonuses not working correctly.
    - Fixed an issue that lead accounts to not be deleted after the date was reached.
    - Fixed an issue that lead to the "Planet destroyed" mark not been deleted on the Galaxy View.
    - Several performance improvements.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).

    Your OGame Team

  • Ahoy!

    We are updating Bermuda soon with a new version 10.1.27.

    This version doesn't bring anything noticeable for players and is needed for some internal systems improvements.
    PTS players will notice the version change only.

  • Ahoy!

    Today, August 4 at around 14:00 CEST we will update Bermuda with the newest game version.
    Together with it we will start a new universe, Alpha, with the option to copy live accounts into this testing ground (more info here).

    Changelog:
    - Updated the API endpoints for add-ons:
    -- Added Deuterium to the API of harvesting reports.
    -- Added lifeform bonuses to the API of espionage reports.
    -- Added lifeform techs to the API of combat reports.
    -- Added Deuterium in debris fields, skippable inactive systems, and skippable empty systems to sX-lang.ogame.gameforge.com/api/serverData.xml.
    - Fixed lifeform level bonuses being applied twice to lifeform research.
    - Fixed construction queues getting cancelled if a running entry was finished with DM during combat calculation.
    - Fixed a "\" always being displayed after certain characters.
    - Fixed expedition fleets returning instantly when their outcome was an early return.
    - Fixed attacks not resulting in combat when arriving on an abandoned planet.
    - Fixed accounts randomly getting logged out.
    - Fixed the wrong values of lifeform research being displayed in espionage reports.
    - Added a button to start building 10 lifeform buildings at once.

    - Fixed an issue with abandoning a planet
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).

    Your OGame Team

  • Hello commanders!

    Today, August 8 at 10:00 CEST, we are updating PTS with the latest game version.

    Changelog:
    - Re-implemented invisible debris fields that are created after lossless combats
    - Fixed an issue with Lifeform energy technologies not affecting the energy production of other planets
    - Fixed issues with the +10 lifeform buildings queue feature temporarily locking the planet in certain circumstances
    - Fixed technology bonus page not including lifeform level %-bonus
    - Fixed military sub-highscores resetting to 0 after a ban expires
    - Fixed issue with gamerounds not being deleted after being marked for 7-day-deletion

    Your OGame Team

  • Hello.

    Today, at 14:30 CEST we will update the PTS rounds with version 10.2.1.
    With this version the lock time has been reduced from 5min to 30secs when having several 1sec building upgrades.

    Your OGame Team

  • Ahoy!

    Today, August 17, around 14:00 CEST we will update the PTS servers with the latest game version.

    Changelog:
    - Replaced the background with a larger background image.
    - Fixed messages for recycling debris containing negative numbers in some cases.
    - Fixed the highscores for military points destroyed and military points lost not updating for defending players.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).

    Your OGame Team

  • Ahoy!

    Today, at 14:00 CEST, we will update PTS with the newest game version.

    Changelog:
    - Fixed the techinfo of the population and food buildings displaying wrong production values.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).

    Your OGame Team

  • Ahoy!

    The issue has been solved and we will enable the copy system on Alpha tomorrow.
    Still not sure about the time it will happen but we will update this topic as soon as it is known.


    Your OGame Team

  • Ahoy!

    September 29, we updated PTS with the newest game version.

    Changelog:
    - Resource packages now always grant the exact value of a daily production
    - Fixed officer resource boni only being displayed inside resource settings page after an update was triggered by for example starting a construction order
    - Fixed error messages occurring sometimes when switching planets
    - Fixed issues with the “Start with DM” button not working properly
    - Fixed the tech info panel not opening for lifeform buildings
    - Fixed a bug that caused chat messages to not be sent
    - Fixed mine production bonus not being displayed inside resource settings page when the production factor is < 100%

    Your OGame Team

  • Ahoy!

    As some of you are already aware, some accounts have issues on Alpha.
    The issue has been reported to the devs and they are having a look. Unfortunately due to the holiday tomorrow, the fix of the faulty accounts might need to be done on Wednesday.

  • Ahoy!

    Today, October 6, at 13:00 CEST we will update PTS with the newest game version.

    Changelog:
    - Fixed issues with the speed-up feature for the building/research queue not working correctly
    - Fixed issues with the “start with DM” feature for technologies not working in certain cases
    - Fixed false error pop-ups appearing briefly when ordering a construction/speed-up/cancellation of a technology (only affected Firefox)
    - Fixed a bug that caused the activation button inside the item-buff bar to not work anymore
    - Fixed log-in issues for players unable to enter PTS rounds after previous update
    - Fixed issues with fleet mission reports not being received
    - Fixed some shop-items being displayed as buyable even though the DM is insufficient

    Your OGame Team

  • Hello commanders!

    Today, October 11, at 14:00 CEST we will update Bermuda with the newest game version.
    This version brings a brand new game introduction and first steps for the new players aiming for a better onboarding when starting to play OGame.
    More information here.

    Please bear in mind to deactivate addons on Bermuda since they are not adjusted to this version yet (you can keep using your preferred addon on live).

    Your OGame Team

  • Ahoy!

    Today, October 13, at 14:00 CEST we will update Bermuda with the newest game version.

    Changelog:
    - Changed IPI task III-2 to only require fusion reactor level 1

    The OGame Team

  • Ahoy!

    Today, October 26, at 14:00 CEST we will update PTS with the newest game version.

    Changelog:
    - Removed the ability to scroll via mouse wheel from the rank selection dropdown on the alliance member page to avoid accidental rank changes.
    - Fixed a case in which having multiple different lifeform researches applying to the same ship type caused the bonuses applied to ships to be displayed incorrectly.
    - Fixed the displayed fleet arrival times on Fleet Dispatch II not considering alliance class speed bonuses.
    - Fixed being unable to exchange bought Import/Export items after transferring to another game round.
    - Fixed an issue that caused several errors to appear on older browser versions.
    - Fixed being unable to transfer away from graveyard servers.
    - Fixed the Traders alliance class affecting Food and Population capacities.
    - Fixed the lifeform highscores having "Points" as their titles instead of each highscores correct title.
    - Added number separators to resources displayed in the Immersive Player Introduction.
    - Removed all Smatched reference from the Options.
    - Several fixes and improvements in the back end that might lead to game issues which can be fixed with a hard reload (Ctrl+Shift+R in most browsers).

    The OGame Team

  • Ahoy!

    Today, October 27, we are updating PTS with the newest game version.

    Changelog:
    - Fixed an issue that was keeping fleet missions stuck after returning
    - Fixed an issue with a fleet queue order not updating defender information

    The OGame Team

  • Hello commanders!

    Today, November 9, at 14:00 CET we will update PTS with the newest version.

    Changelog:
    - Fixed the Empire View not considering lifeform resource production bonuses for the displayed resource production values.
    - Fixed lifeform resource bonus researches not being added or removed correctly when the required amount of population was lost or gained.
    - Fixed activity not being gained on all planets and moons when leaving vacation mode.
    - Fixed an issue that caused espionage missions to get stuck in some cases.
    - Fixed the construction info page of Solar Satellites not considering lifeform energy bonuses to the displayed amount of energy production.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome use Ctrl+Shift+R (clearing the browser cache) - For Firefox, Internet Explorer and Opera GX use Ctrl+F5 - For Opera use Ctrl+Shift+Del).

    ⚠️The live rounds update for now is planned to November 16 - subject to adjustment and depending on PTS feedback and tests - the exact schedule for it will follow early next week.

    We would also like to leave a few words regarding the Fleet events.
    The fleet events are processed ordered by Time AND EventId.
    That means that if syncing an attack within the same second the lower EventId is resolved always first. An attack synced with the same second as a returning fleet might not happen if the EventId for the attack is lower than the returning fleet EventId.

    How the EventId work?
    - Any fleet dispatch gets a new EventId;
    - Any changes on the fleet mission (searching for expeditions, and returning after hitting the target for transports/espionage/attacks) gets a new EventId;
    - Any recall/returns for any mission type gets a new EventId;
    - Adding fleets to a ACS doesn't change the initial EventId, only removing the fleet with the lowest FleetId/EventId will change the initial EventId to the 2nd lowest EventId (which is now the ACS owner) of the ACS' impact.

    In resume: to not risk any combat not happening it is strongly advised to send the attack fleets to arrive at least 1 second later.

    The OGame Team

  • Hello commanders!


    Today, November 15, we updated PTS with the newest version (11.3.0-rc4).


    Changelog:

    - Fixed a defender's fleet not getting hit by an attack fleet with a higher ID arriving at the same time.

    - Fixed a multialarm issue when an account was transferred to a different player's lobby.

    - Fixed construction times resetting when an account gets transferred to another game round.

    - Fixed the construction info not opening correctly for storage buildings under some conditions.

    - Fixed combat reports from deleted players containing a fatal error.

    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (For Chrome Ctrl+Shift+R (clearing the browser cache) . For Firefox, Internet Explorer and Opera GX use Ctrl+F5. For Opera Ctrl+Shift+Del.).


    The OGame Team