PTS Updates

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    :!:Public Test Server ONLY:!:

    Version 9.0.0-beta6


    Hello commanders!


    We will update the PTS servers with version 9.0.0-beta6 tomorrow, April the 26th at 13:00 CEST.


    Best regards,

    Your OGame.us Team

    gg.jpg

    Admin Ogame.us


    Thanks to fulmine0_1 for avatar and sig :love:

  • Hello commanders!

    On Monday, November 14 at 14:00 we will update PTS with version 9.1.0-beta2.

    Strange things have been happening as of late, different species have been seen across the Universe... what else can be happening?

    Your OGame Team

  • Hello commanders!


    After several discovery missions our species noticed a new outcome from their findings. Several objects that gave them the power to "purchase" technologies within their very own Lifeform tech tree.

    After the Galactic council it was unanimous what to call to this strange objects: Artifacts!

    The Artifacts will be available as a randomly outcome on “Lifeforms discovery missions”, just like Lifeforms are found, and have a limit of 3600 units that once reached it will no longer be possible to have Artifacts as expedition results until some of them are used and the unit’s number hasn’t reached the limit or higher.

    HOW TO USE

    After players have found Artifacts, they can use Artifacts to purchase Lifeform Technologies in the selection screen.

    • Each Tier has different Artifact costs
    • Players can purchase any Lifeform Technology (except the 100% selection) when he has enough Artifacts available
    • After a purchase of a technology the used Artifacts are subtracted from the total amount
    • After a purchase the selection screen will close, and the purchased technology is added to the Lifeform tech slot (same logic as if you would use "random" or "select")
    • If a player resets his tech tree, he has to purchase all technologies again (a purchase is just like a onetime selection like the random choice)

    The new content will be available on PTS from today on (after the maintenance) and all the players will be able to test from the start how the Artifacts affect players Empire and tactics.


    We are looking forward to read your feedback on the community forums and Discord.


    Your OGame Team

  • Ahoy!



    On Monday, November 21, at 14:00 CET we will update PTS with version 9.1.0-beta3.



    Changelog:

    - Fixed the outcome of receiving a huge amount of artifacts from lifeform discovery missions not working.
    - Fixed the lifeform selection page and discovery messages displaying the old bonus value you receive for each level of a lifeform.
    - Several fixes and improvements in the back end.

  • Ahoy!

    Today, February 23, at 14:00 CET we will update PTS with version 9.2.0-beta1.

    Changelog:
    - Added the option to have Deuterium end up in debris fields on a game round.
    - Several fixes and improvements in the back end.

    Note: Debris fields will have Deuterium (from Ship and Defenses) as part of it when this setting is activated. The setting won't be activated immediately after the version is applied, we will activate it on PTS later on.


    Your OGame Team

  • Ahoy!

    Today, March 7, at 14:00 CET we will update PTS with version 9.2.1.

    Changelog:
    - Several fixes and improvements in the back end.

    (Note: This changelog may change and will be announced as soon as possible)

  • Ahoy!

    On Thursday, March 23 at 14:00 CET, we will update PTS with version 9.2.2.

    Changelog:

    Added a new server setting for skippable systems:
    - Galaxy systems that are empty or inactive are marked as skippable for any fleet movement.
    - Skippable systems will not take up any flight time and cost no deuterium to traverse.
    - Systems count as inactive if no player that owns a planet in this system has logged in for the last 7 days.
    - Interplanetary missiles do not benefit from any skippable systems and their flight time is not getting reduced.

    Note: The new feature won't be enable immediately after the update. The settings will be turned on the day after, Friday at 14:00 CET.


    Best regards,

    Your OGame.Team

  • Ahoy!

    On Friday, April 14 at 14:00 CET, we will update PTS with version 9.2.3.

    Changelog:

    - Fixed values modifying the population or food capacity (e.g. Chrysalis Accelerator and Food Silo) being taken from the wrong planet.
    - Several fixes and improvements in the back end.


    Best regards,

    Your OGame Team

  • Ahoy!


    Tomorrow, April 19. at 14:00 CEST we will apply a second release candidate version for 9.2.3 on PTS (9.2.3-rc2).


    This version doesn't add anything new to the changelog and will tackle the loading issues that were reported (thank you!).

    Due to the need of it, the live update has been postponed


    Best regards,

    Your OGame Team

  • Attention all OGame players,


    We are excited to announce the release of OGame version 10.0.0, which brings a number of significant benefits to our beloved game. This version includes crucial backend changes that enhance the system's stability, resulting in smoother gameplay and a better overall experience.


    One of the most exciting features of this update is that it allows us to activate Lifeforms on older game rounds. This is an incredible addition to the game, and we can't wait for our players to experience it.


    In addition to the new Lifeforms feature, we have also made some major improvements to the rapid-fire functionality. The rapid-fire no longer runs in an endless loop, and it is much faster than before. While this change may have a small impact on combat simulations from external tools, we believe that the benefits far outweigh any potential drawbacks.


    This update also opens the door for future planned content for all servers. We are committed to improving the game and providing our players with the best possible experience, and this update is a big step in that direction.


    We will update PTS Bermuda with version 10.0.0 on Thursday, May 4 at 14:00 CEST.


    Changelog:

    - Restructured large parts of the back end to improve the overall performance of all player-induced actions affected by the Event Handler system. For example, all players on a game round should no longer be blocked from finishing their active building entries while the combat calculations for a significantly high amount of ships are taking place. These changes also lay the groundwork for the introduction of future content updates to servers with high player activity.

    - Fixed the position change displayed in the highscore not resetting correctly at the end of each day.

    - Fixed banned players occupying a highscore position.

    - Fixed the alliance highscore getting displayed with decimals in the search.

    - Fixed lifeform buildings (local effect) and lifeform researches (global effect) not applying storage bonuses to the correct planets.

    - Adjusted rapid fire to stop when no targets are left to decrease the runtime of combat calculation.

    - Several fixes and improvements in the back end.

    We hope that you will enjoy OGame version 10.0.0 as much as we do. Thank you for your continued support, and happy gaming!


    Best regards,

    Your OGame Team

  • Ahoy!

    A new point has been added to the changelog:
    - Ship/Defense Techinfo now shows percentage values for Rapid Fire (Deathstar will have a maximum of 95% rapid fire)


    Before v10 Deathstar had the following values:


    Which converting to percentage would be:



    Those that were above 95% got changed to 95%, and Deathstars won't have any more a percentage higher than 95% against some ships.

  • Hello!


    Today at 10:00 CEST we will adjust Bermuda Economy and Fleet speed.


    The settings will change:

    - Economy from x4 to x10

    - Fleet from x4 to x10


    Best regards,

    Your OGame Team

  • Ahoy!

    Tomorrow, May 11 at 14:00 CEST, we will update Bermuda with version 10.0.0-beta15.

    Changelog:
    - Added a quick recall button in the fleet movement window.
    - All buttons in the galaxy view are now aligned under the category “actions”.
    - Fixed a bug that prevented planet relocations even if sufficient DM was present.
    - Fixed a crash that was caused by visiting the shop page while having the Orbital Den LF tech active.
    - Fixed the commanding staff being free if it was purchased with “found DM”.
    - Fixed combat report not being sent after a successful counter espionage.
    - Fixed Kaelesh Gravitation Sensors not granting the “DM found in expeditions” bonus.
    - Fixed Kaelesh Enhanced Sensor Technology not granting any bonus.
    - Fixed the broken Scrap Merchant.
    - Fixed a bug that continually refreshed the current page for a few seconds.
    - Fixed a bug that swapped the shield value of an attacker with the defender value.
    - Ship/Defense Techinfo now shows percentage AND values for Rapid Fire
    - - Death Star Rapid Fire has been adjusted to the current live values. This value was capped for Espionage Probes, Crawler and Solar Satellite to 99.6% (250):


    Best regards,

    Your OGame Team

  • Ahoy!


    Today, June 5 at 14:00 CEST, we will update Bermuda with version 10.0.0-beta17.

    HTaccess will be enable on Bermuda at 13:45 and removed after the maintenance is done.


    Changelog:

    - Fixed Rock’tal Advanced Recycling Plant not working correctly

    - Fixed not being able to abandon a planet after deleting the moon, first

    - Fixed not being able to recall fleet to planets in combat

    - Fixed wrong values for received rapidfire inside techinfo of ships

    - Fixed an issue with the message for a tactical retreat not being sent

    - Fixed an issue with harvest missions not being queued after attack missions

    - Fixed a bug that prevented the message inbox from loading

    - Fixed a bug that prevented a planet relocation from completing

    - Fixed an issue on the OGame Mobile app with activating items

    - The issue with ships getting stuck on missions and never coming back should not occur anymore
    - Fixed a bug that resulted in a combat falsely ending in a draw
    - Fixed an issue on the OGame Mobile app that crashes the session when receiving messages from an ignored player


    Kind Regards,

    Your OGame Team

  • Hello!

    Today, June 12 at 14:00 CEST, we will update Bermuda with version 10.0.0-beta20.

    Changelog:
    - Fixed issues with Lifeform technology remaining active after losing required population
    - Fixed protected Lifeform population being able to get killed in combat
    - Fixed issues with combat not occuring on some planets with certain technologies
    - Fixed more issues with combat events not getting queued correctly
    - Fixed alliance tags not getting displayed in player highscore leaderboards


    Kind Regards,

    Your OGame Team

  • Ahoy!

    Today, June 13 at 14:00 CEST, we will update Bermuda with version 10.0.0-rc2


    Changelog:
    - Fixed alliance highscores being displayed as empty for several minutes right after creating an alliance.

    - Several fixes and improvements in the back end.


    Best regards,

    Your OGame Team

  • Ahoy!

    Today, June 28 at 15:30 CEST, we will update Bermuda with version 10.0.24

    Changelog:
    - Fixed several display issues of the resource settings page.
    - Several performance improvements.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).

  • Ahoy!

    Today, June 30 at 13:30 CEST, we will update Bermuda with version 10.1.0-rc1

    Changelog:
    - Changed the fleet recall button in the event list to no longer redirect you to the fleet movement page. You'll stay on the page you currently are on instead.
    - Changed Graveyard system where players will only be allowed to return to the community where the account was before (there will be an exception for players from former BA (balkan) community
    - Fixed being able to phalanx scan an admin's planet.
    - Changed wreckfields to no longer be accessible while combat is being calculated on a planet to avoid calculation issues.
    - Several fixes and improvements in the back end that might lead to front end issues which can be fixed with a hard reload (Ctrl + Shift + R in most browsers).