Is this bug known to the development team of what happens to a fleet that is deploying from moon to moon and recalled when both or even only one of those moons are blown?
We now have multiple examples in different universes now of proven and documented with accurate time stamps of the game adding a random amount of time to the returning fleet. From 42 sec in one example to 1minute and 12seconds in another and several examples of 6 to 8 seconds. There is no consistency. This is a simple basic math equation. This is a simple basic function. (Pop moon, lanx, lock fleet, lanx until recall, timestamp – Do Math) So presently, using a skill hit to attempt to capture someone’s fleet with a moon blow, forced recall, blind lanx math the return is impossible. I repeat... the game that is based on math and flight times and accuracy, now on top of all the other changes with classes and balance issues, the fundamental framework of what makes it operate... DOES NOT WORK
Anyone outside our team experiencing similar issues? Lets discuss